Bethesda's Elder Scrolls series has set the bar recently for open-ended role-playing games. At its previous berth on Microsoft's X360 and PC, the latest enormous installment in the library has garnered an incredible resume of awards and acclamations. It's one of the year's few RPGs that actually fulfills the promise of "role-playing". The role you take within Oblivion is entirely of your own creation. Oblivion's depth of character customization and the ability to define your experience through choice is exactly what fans have been looking for, and is a reminder, however obvious that it may be, that it isn't about "good vs. evil"... it's about a wide-open field of opportunity.
Last month, it was revealed that Bethesda has long been working on a port to Sony's PS3. So what's in store for the gamer that has already enjoyed Oblivion's possible 200 hours of gameplay on other systems? In short, an extra 10-20 hours of completely new gameplay in an entirely new quest called the Knights of the Nine.
As a Knight of the Nine, your goal is to become a force of good as a holy crusader. Empowered with some of the most powerful gear in the game, you'll make a pilgrimage through the 16 square miles of the land of Cyrodiil. You must visit the shrines of each of Tamriel's nine gods (the sort of shrines that don't show up on maps) and then find the relics that will help restore your priory and the Knights of the Nine to their former majesty.
IGN sat down with Todd Howard, Executive Producer of Oblivion to talk about it.