x360a writes "What's the one thing you wouldn't do if you were charged with creating an add-on for a critically well-received game like DmC? Would you take the fast pace and scale it back? Would you reduce the number of weapons and abilities in your character's arsenal? Or would you try for something bigger and better? It appears that Ninja Theory has gone for the former in Vergil's Downfall, delivering a rather flat piece of content that fails to hit the same high notes that DmC did. It is however a slightly compelling epilogue to the main game's story that's worth a look. Be wary, there will be some light DmC spoilers past this point."