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If I told you about an open world zombie apocalypse game called State of Decay, you might be interested. If I told you it had ridiculously deep role-playing and base building mechanics in it, it might grab your attention. Now if I told you it was all that and coming out this summer on Xbox Live as a downloadable title put together by 22 people, you might go from interested to skeptical. “How could this possibly be? Such a small team with such a big game with such a small price?”