100°
Submitted by NerdBite 541d ago | article

EA, We Have a Problem

Game Punch: This whole SimCity fiasco has been all over YouTube, Reddit, and Twitter, with tales of the terrible always on DRM plaguing the Internet. ‘Always-on-DRM’ is a feature that forces players to play on the online servers, provided by EA (which have been known to go down under high traffic). DRM stands for digital-rights-management, it’s essentially a way for companies to see if their software/games are falling into the hands of pirates or being misused, but also means that paying customers must connect to a server to play their game, servers that have a history of being terrible. (EA, Industry, PC, SimCity)

2pacalypsenow  +   541d ago
This whole mess is a blessing in disguise , people will finally realize we're are not ready for games that require Internet and how DRM is a complete failure , we might get lucky and get a off-line patch
mistertwoturbo  +   541d ago
Perhaps, we're lucky if other publishers use this as an example in their business meetings of what NOT TO DO.
HarryMasonHerpderp  +   541d ago
They're just punishing the legit buyers with DRM.
I understand piracy is a problem but this is not the solution.
mistertwoturbo  +   541d ago
And once the Pirates hack an Offline version, all those legit pissed off people are going to pirate it.
sjaakiejj  +   541d ago
Except that hacking a game that was made to be played online is non-trivial, and unlikely to happen. A lot of the game's infrastructure is based on the availability of servers, hence why EA didn't just temporarily patch the game to solve the immediate problem.
Linsolv  +   541d ago
@sjaakiejj - But there ARE built-in features to play on private servers, and that means there are server files, even if they're only available through select distributors.

From there, it's no less trivial than any other cracking to acquire those files, modify them to allow unsigned access, and then block license checks to EA's servers and tell people to connect to cracked servers. Similar to what has been done with CoD4 private servers, for instance.
#2.1.2 (Edited 541d ago ) | Agree(0) | Disagree(0) | Report
aliengmr  +   541d ago
What Ubi did was make the game permanently authenticate to a server, so all that needed to be hacked was a small link, basically. What Diablo 3 and Sim City do is have servers that provide necessary content to run the game. Basically you are buying a client.

By tying content online it makes it pretty much impossible to sever the link externally.

That's how I understand it at least, folks more knowledgeable would be able to explain better.
MadMen  +   541d ago
EA if you are going to FORCE people to be connected, then have the capacity to back up your regulatory items.

DUMB@$$ES

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

We’re All Gamers. All Of Us

0m ago - #GamerGate has sure got us all down. But let's remember one thing: we're all gamers. And that doe... | Industry
10°

[Continue Play] Monster Monpiece Review

1m ago - Continue Play's Chad Bonin takes a look at the PS Vita game, Monster Monpiece. "In the world o... | PS Vita

Velocity 2X Review - 8BitChimp

1m ago - Velocity 2X is marvelous. There’s no way around speech or words or vernacular-based hurdles when... | PS4
10°

Runers Review | Hardcore Gamer

1m ago - Do you happen to be searching for a new roguelike to play? Or what about a game with lots of craf... | PC
Ad

Celebrate the new TV season with Filmwatch

Now - With the 2014-2015 TV season right around the corner, come join us on Filmwatch as we celebrate and give all you TV lovers something to enjoy! | Promoted post
10°

Far Cry 4 Hands-on Preview – Welcome to Shangri-La | XBA

3m ago - Far Cry 4 is showing a great deal of promise, with diverse locations to explore, an ecosystem of... | PC
Related content from friends