From GamesReviews:
"The big issue for the PlayStation 4 is its lack of offline backwards compatibility. It’s the most often repeated complaint, usually followed by some variation of the phrase “it’s not a deal breaker, but really Sony should have made more of an effort.” Moments later, a foil-hat equipped conspiracy theorist will explain in great detail about how this is just another way that Sony is trying to bleed money out of their fans, and then that horrible word will rear its ugly head: anti-consumerism.
"The truth is, there’s a very good reason that the PlayStation 4 doesn't have backwards compatibility. It’s not because Sony want to screw you over, although I know some of you would love for that to be true."
Update In response to a few more common misconceptions, we've updated this guide to contain sections on PCSX2 (and why it's not good enough for the PS4) and cloud issues.
You'd really have to have Sony blinders on if you really think cloud is great.
Its been proven time and time again, cloud gaming has lot of latency issues. Its just not the same.
Guess why Onlive never took off? How will Sony pull this of any different?
Edit: Funny people were bashing cloud gaming all along, the tone changed just when Sony cracked a deal with Gaikai all of a sudden cloud gaming was the second coming. All the issues were all of a sudden fixed. The same people who now praise cloud gaming were previously bashing Gaikai and Onlive. Its hilarious how the tones change lol.
What will be even funnier when the people now praising the cloud will start gaming on it. Watch the Sony defence force run its course then.
@matgrowcott
You are giving an example of a developed country like the UK, its even possible there may be servers near your location.
From what i have read, cloud gameplay suffers from horrible lag even when played from 1 state away from the servers in the US.
Good luck with Sony cheating physics aka long distance or crappy connections.
I've been praising OnLive since launch day in the UK. It was a fantastic service that failed to catch momentum, partly because of how long it took them to get games on the service.
Anybody who complains about visuals or latency has never played a cloud game.
Rather than complaining about Sony fanboys defending a useless service, why not celebrate that this technology is getting the sort of support that will push it to its very best? If there ARE issues there - and there really aren't - Sony will need to fix them.
EDIT:
Oh, you READ?! You read that?
I interviewed Steve Perlman, on UK launch day, at Eurogamer. He showed me real time stats of the thousands of people playing around the country, then loaded up From Dust on his iPad, which ran it like it was nothing.
I then traveled home, to the other side of the country, and it ran as perfectly - on Launch day, when the servers were stretched to capacity.
You keep reading. I'll stick with the facts, thanks.
Oh and that article was from almost a year ago. Why so many assume that things won't improve by 2014 or that their internet speeds will never go up (if they aren't cheap about it) or that everyone else has their crap connection is beyond comprehension.
I guess this should be in the hands of N4G commenters and not industry leaders or the tech experts. SMH...
STOP LOOKING AT TODAY AND LOOK AT TOMORROW
LOL sorry for adding more and more to this comment but it's never ending on this site. Very few forward thinking comments and tons of stuck in the here and now (or PAST) with an overly pessimistic view of how things will turn out.
Console gamers.. don't care about latency / load times.
They already play at 200+ ping :P This is a non issue. Check COD the most played console game out there its a lag fest.
Its 2013 BC should be a must with these new consoles.
Have fun wasting your money on the cloud if you think its good.
so you can stream ps1,2,3 games that would be good
Guess why Onlive never took off?
I have no clue.
How will Sony pull this of any different?
Was the first question a rhetorical question? Because no one can answer the second question unless they have the answer to the first.
People say it won't be a deal breaker, and it might not be.
I'm saying because of these Orwellian measures I'm not going to pre-order; but I will consider every option, from the Wii U, to the NextBox, to Valve's new console to going back to my PC before making my final decision.
Whatever will give me the most freedom when I play, or trade games, or do whatever I do (plus the graphics and gameplay) will win in the end.
It's actually a little sobering when I see people line up with a grin to exchange their current freedoms from this gen (less in the end than at the beginning, mind you) for something more oppressive and chastise those who see what this actually is.
(Last gen the PS3 was the frog in the pot with the cool, cool water; with just a little heat applied when Resistance 3 went DRM; and now they've just turned it up a little more, if you follow me).
- Andrew Ryan
If Onlive is a good example of where the technology is at the moment, and I believe it is, then only those with great connections will be able to closely emulate the experience you would get if simply playing the game normally. Even then, at its best, the compression that comes with streaming will still hit the overall visual quality a bit.
What I didn't know was that you have to make a new PS1 emulator for each device which now that I think about it makes sense once again as the emulator has to be recreated to be compatible with that particular device.
I also didn't know that each PS2 game on the PS store has it's own personal PS2 emulator which again makes sense and explains why it took so long for games like GTA to come to the PS store because the developers where actually spending time making each game compatible with the PS3 hardware.
I'm kinda pissed off at this article though because it pretty much crushes my hopes for physical and digital BC not only for the PS4, but for systems after it.
I also don't consider Cloud/Gaikai the "solution/future" to BC as long as I will have to re-buy games that are already in my possession. BC means that the current system is backward compatible with all gaming discs from it's predecessors. Like someone brought up below, if they can somehow make it where you can insert your PS1, PS2, PS3 discs into the PS4 and the system is somehow able to detect what the particular game is and then stream the game with no additional purchase necessary then I would consider that to be a true solution.
You know, the more I think about it, the more I think Sony are going to push a subscription service that gives you X amount of games a month, or everything if you pay more. It might not be the perfect solution to not having access to your content immediately, but if I thought I could get everything - including all available PS1, PS2 and PS3 games and then an instant game collection of PS4 stuff - for $250 a year, I wouldn't complain too much.
I won't be surprised to see PS3 games on PC.
On the PS3 thing though - it won't happen for a long, long time. That goes for the 360 as well.
I love the excuse that Sony removes backwards compatibility so they could make you buy your old games again. I mean, they certainly forced me to buy HD collections instead of using either of my two PS2s for Zone of the Enders, Ico, and Shadow of the Colossus. They MADE me buy all the PS1 Final Fantasies again.
Oh, wait.
PS2 emulation is far from at an acceptable level. What makes you think the PS3, which is even harder to develop for, will be emulated any time soon?
I just recently played through FFXII on my 3 year old system at 1920x1080 with 32x AA and texture smothing and got a solid 60fps throughout the entire game.
No visual or audio problems and no slowdowns.
I have also recently played part of FFX, Okami,
SOTC and Dark cloud 2 all with the same settings and again solid 60fps but haven't completed them yet.
Edit: oh and btw, i haven't needed to do any tweeking between them. All are played under identical settings.
I wouldn't say it's impossible to emulate, and I am almost tempted to thinker how a PS4 could achieve this - in pure SW this is.
Today's emulators do not "interpret" op-code any more, they usually translate whatever CPU you want to emulate into native code while a binary is loaded (so called JIT - just in time - compilation).
For example, PS1 and PS2 use MIPS cpus which is incompatible with the PowerPC in the PS3 (or x86). Yet, there are quite some PS1 and PS2 games available on the PS3 (yes, these PS2 classics use SW emulation on the PS3). This is fairly "easy" to do these days.
PS2 is a little bit harder because on a HW level it also uses two vector processors (VPU0 and VPU1, the later one closer to the "rasterizer" - the PS2 does not have a GPU as such, it can't do much but rasterizing graphics - the Graphics Synthesizer or GS) but it has a direct interconnect into the EE - Emotion Engine, PS2's cpu which gives us an enormous bandwidth for the time and a 2560bit DRAM bus (9GB/s texture fill rate and up to 38GB/s framebuffer bandwidth - quite an achievement. Those numbers are still high for today's standard).
Anyway, those raw numbers need to be emulated in some way; you can't just find this bandwidth somewhere or magically write some code to "emulate" it. Those games really move data with that speed. Today, GPUs are fast enough to emulate the framebuffer speed, and PCs are fast enough to emulate the RAM bandwidth. Op-code isn't a problem either, because it can be translated. And, well, those emulators probably kick in earlier and don't even emulate the GS on a "pixel level" but on a vertex level - basically do a translation of vertex data the same way they do it with op-code - and feed it into OpenGL or DirectX (which takes away the complexity to emulate the GS to the metal). That's also why they can run PS2 games in 1080p and they probably use texture filtering through the GPU to make it look nice. Sony's emulation is more a "raw" down to the metal approach, because they want to emulate more accurately.
Are you still with me? OK, now turn this up a notch.
PS3 has 7 SPUs and one PPU running at 3.2GHz! The PPU emulation is probably trivial. PowerPC JIT (Just-In-Time) compilers have existed for a while. But now, you'd need to run at least 6 SPUs, too. There is the first challenge. Those are highly vector processors. Well, sure, you could use SSE or shaders to emulate them. Shaders do not have enough branching operations do fully emulate SPUs, though, and SSE is probably not fast enough. Then there is the question, you got 6 of them. In the best case those can shuffle data at almost 200GB/s over the ringbus within the CELL.
If you look at the PS4, it could maybe dedicate one core to emulate the PPU, and 6 or so to emulate the SPUs (for games) - and because of the UMA design it could probably use some heterogeneous method (Jaguar's AVX instructions + the GPU's compute-shaders) to make this possible. So, actually the PS4 is quite a good candidate to make this thinkable because of it's hi bandwidth RAM and CPU-GPU integration.
GPUs can match SPUs internal bandwidth with a high end card (79x0/GT670+ - those are beyond the 200GB/s bandwidth or close) but GPGPUs cannot emulate all SPUs instructions because they lack some op-codes which shaders cannot emulate.
We'll see. I mean, PS2 classic games popped up int the PS3 store just in the last 1-2 years - that is 6-7 years in it's live cycle. Which tells us, Sony feels comfortable with the SW emu in the PS3 to throw more PS2 games at it. But it took them quite a while.
If you don't update your opinion on tech-related things like emulators, then don't go around saying that it's this-or-that in such a misleading fashion.
PS2 emulation has been at an "acceptable level" for a looooooong time now.
Hell, I bet you still think GTAIV is poorly optimized for PC. ROFL
So, to let me get this straight: Emulation of a machine from 2000 which ran @ 299MHz and had 32MB of RAM in 2013 is "acceptable" fast on machines which run at 2-4GHz and have 4-8GB RAM. Hm.
If you just take these physical facts and put those into relation to a PS3 emulation on the very same machine than you will understand what challenges you have ahead of you.
Nope, not outdated. Quite reasonable, in fact.
And listen, I did not say it's impossible. But tech will improve and SW will as well...over time. But right here and now, it's not possible.
Does anyone not see this as shooting the company in the foot?
If you don't have the disc you have to pay.
Of course it would be an easy matter if every PS3 games disc had an identifying code, but we've only heard that this is something for the future and as far as we know it doesn't exist at this moment.
Just keep your ps3,.. I'll get another one way into ps4, just for my old stuff (It is probably going to be cheep as hell by then)
So now will you constantly be replacing PS2, PS3 while owning a PS4? Looks like an expensive and cumbersome(having 3 or more console plugged to the same tv) solution.
Yes I agree with you in a way,.. but I sure don't want to pay 700 dollars for ps4 for BC, because them putting chips in for a total different architecture. Cheaper it is, the more people get the thing, the cheaper ps3 gets,..The more likelihood that some cheap compilations come to ps4. I don't know,.. BC would be nice, but I just want more gamers get on board as soon as possible.
Also we will see how Gaikai develops,.. you don't pay 1/4 billion dollars for it, if they don't know what they are doing.
I was going to buy a PS3 earlier this year because im very hyped with The Last of Us, MGS and some other games but then the PS4 rumors started and I decided to wait but this cloud gaming thing kinda ruined it for me cause my internet its quite decent however my latency is high so it probably wont work for me (hope im wrong), so im just gonna have to forget about these amazing games T_T
Taking into consideration those factors you stated, the conclusion you came to is to just forget about all the great games?
That's some logic. The obvious conclusion I come to with those factors is to buy a PS3.
PS3 has one of the most amazing over-all libraries of games that can't be played on any other platform in the history of consoles and there are still many more to come. And since it makes sense that PS4 not have PS3 B/C so that we don't have another $600 launch fiasco, the only logical conclusion for the smart gamer would be to get a PS3 ASAP.
There's just no reason to ever get rid of PS3, and this is the very first console I've ever felt that way once new hardware is coming, and mind you, I've been a dedicated console gamer for just about as long as there's been consoles. As far as I'm concerned PS3 is an absolutely timeless console with some timeless gaming experiences (again, with more to come), and because of it's unique architecture nothing moving forward is going to be able to emulate it's hardware......at least not for a LONG time....like until people are nostalgic for PS3 games.
Just go buy a PS3. I'm sure there's a nice price drop coming very soon as well. That will be the time to jump.
As if it's such a huge ordeal to have multiple consoles. People forget that backwards compatibility is still relatively new and yet they think it's some kind of standard and a travesty if it doesn't exist because, *gasp* no one wants to keep their old consoles.
And those people call themselves gamers.
Anyway im moving next year and I wont be able to buy a new console in a looong time so I have to play the right cards. If the PS3 get a price drop i'll definitely buy it.
I'd think the PS3 will drop to $199 sooner than later and will probably be available for the next couple of years. Library is extensive and market will probably be alive for a while - besides the PS4.
I think you'll be surprised what they manage to do with poor connections though, especially when it comes to lower resolution stuff like PS1 games.
@T900
I'm going to guess you didn't read the article?
@reynod
Latency isn't even an issue. You're really talking out your ass.
"we don't have any BC at all"
Its Console only gamers who are crying about this and its due to choices they made. Want BC then PC is the only real option out there.
I speak from experience that playing OnLive between my laptop and main pc is like night and day when it comes to input lag...
Here is my point. THE PS4 IS STILL BEING DESIGNED. There is no way Sony didn't consider whether or not to implement BC into the PS4. Sony will implement BC with the PS3 into the PS4 if it makes dollars and sense for them to do so. This guy is talking as though all the PS4 specs are set in stone and they are not. There are lots of details that have yet to be revealed.
A LOT OF THAT WILL DEPEND ON WHAT MICROSOFT DOES WITH THE 360. If you think Sony is not prepared to change directions on this in reactions to what the MS does with the Xbox: (insert name here) then you may as well keep on smoking crack because your brain is already too far gone to come back. MS may announce that the 720 is BC with both 360 and original Xbox games. You don't think that a development like this would influence Sony's decision on BC? I do.
Bottom line is Sony may not put PS3 BC into the PS4; Microsoft may not put 360 BC into the 720. But to think that Sony didn't even play for the contingency when the chips were being designed, to the point that PS3 BC is impossible, is to not give Sony much credit at all.
Or even worse... They could pull off a M$ and release a broken console just to be on time.
I hope they can find a way that some of these games can work without streaming if not i know it will be a huge issue for some with bad internet providers/satellite internet/bandwidth limits.
Ive used gaikai for single llayer games in the past but i think all online functionality will be lost if you stream.
The CPU PS4 is releasing with is fairly weak, its a mobile CPU. Normally Emulation requires very powerful CPUs. As of today there is no emulator out there even for the PC that can run PS3 games. Emulating the CELL and its SPEs is no joke.
I think its pretty safe to say you wont be seeing any sort of emulation of the PS3, not on the PS4 hardware atleast.
we can all see that Sony didn't have a choice in making PlayStation 4. People complained about the high price of PlayStation 3, developers complained about the cell processor.so now we're getting an ease of use PlayStation 4.
Sucks big time but what can you do.Sony gave gamers and developers what they wanted just like they wanted a lower priced priced ps3 because they didn't want to pay launch prices.
Changes means sacrifices.
Think about it from a consumer point of view.
I have about 30 PS3 and no PS3 because it got stolen. I need another console. If the PS4 will play my PS3 games then my decision is a no brainer, I will but a PS4. BUT, if the PS4 is not BC with the PS3, then I have to reason to prefer a Playstation 4, I will look at both systems from an even slate and make my decision then.
Sony doesn't want the PS4 to start out with a level playing field in the minds of PS3 gamers. They want to keep the advantage. If the next Xbox is totally BC. Then the field will be tipped in favor of the next Xbox. All the 360 gamers will defer to the next Xbox because it will play their existing library, but none of the PS3 gamers will be able to play there existing library on a PS4.
Sony is not going to let it play out like that.
I didn't want to reply to your first comment, because I don't mind someone being hopeful of something they want, but really, offline BC isn't going to happen. I outline why in the article. Additionally, the PS4 has been finalized for probably the best part of 18 months, and developers are building for it now. A change in the way the system works would mean remaking parts or all of those games.
The next Xbox should have backwards compatibility - both the 360 and Durango are basically PCs. That's not going to change a single thing Sony are doing though.
As far as I can tell the only info I have seen to say that it won't be BC is that the guy on stage said that it would not be, but he has reason to lie about it. A BC PS4 would stop all PS3 purchases immediately, and Sony wants to keep selling PS3's.
Until I see something concrete I will assume that the reason the Sony added the cost of BC to the PS3 at launch still exists now. But if you have something concrete, do tell. I will check it out.
16 hours later and you have 7 agrees to 1 disagree. I guess you failed in your prediction there.....unless of course, this was a clever way to use reverse psychology xD
My PS3 will be a secondary system probably in my bedroom for all the stuff i bought & blu ray player..
Of playing last gen games.. it just doesn't make sense, after purchasing a PS2 and seeing the improvements graphically, I didn't return to ps1 nor did I place a PS1 disc in my ps2... And I cared not to place a PS2 DVD into my PS3's Bluray drive to play it.
If you are complaining so much about backwards compatible hardware, the solution is simple, keep your $250-$600 Investment, move it into your bedroom so when you feel the need to enjoy a last gen game its there. And connect your ps4/nextbox under your tv in the living room.
Backwards Compatibility is a convenient feature which ends up being nothing more than a price inflator that gets very little, to no use is console hardware.
For all those wanting BC and the lot, this explains things in a crystal clear manner.
It's not about how "powerful" the Cell is (although, watt-for-watt, it *is* more powerful than any PC processor -- it is the most powerful CPU in existence, when you consider its scale relative to modern CPUs, like the i7).
The Cell's design, in being so thoroughly parallel, is basically impossible to emulate via software alone. Emulating SPU paralellism, and the ring bus architecture, would take a single CPU of enormous potential -- well beyond today's technology, because you'd have to literally emulate 8 3.2 GHz cores (1 PPU, 7 SPUs) on a single chip, and the cache would somehow have to behave, via manual control, as well as the localstore on the SPUs. Impossible. You can't split the work across several cores, either, because you have to emulate how the ring bus works across those cores... it's just not possible without core and bus speeds WAY beyond what we are likely to see anytime soon.
PS2 BC though... we should see that on the PS4, no problem. PS2 BC was only difficult on the Cell, because the PPU wasn't beefy enough to emulate both the EE and GS, and offloading the GS work to the SPUs was something Sony apparently gave up on. Emulating the PS2 on the PS4 should be far easier, with GPGPU functionality to emulate the PS2's GS, and plenty of cores to emulate the EE's extra pair of companion vector cores.
PS1 support is a no brainer. Sony puts PS1 games on every platform in the universe... I'm certain it'll be on the PS4 as well.
If you can't buy it digitally, you can't expect streaming BC for it -- there isn't some DJ chump who is going to find your disc over at Gaikai, and shove it into the machine that is streaming you data. That's ridiculous.
Nope, There's no reason a sheltered PS3 couldn't have a custom OS made explicitly for the purpose of streaming PS3 titles.
so they can sell you "true hd" remakes and get you to pay for terrible streaming of sub-hd games with awful latency
how gaikai is a solution to the ps3 bw compatibility issue. Sony would still have to emulate it and/or hardware support it. Its not like gaikai is a magical solution to that problem.
Was that what the author wrote actually true? I mean will there be bw compatibility on the ps4 for sure? online via gaikai is fine for me, but was that a fact or just the authors feeling about it?
As for bu bu Cell,PS2 and PC are night and day and yet people have made PS2 emulator without Sony help or documentation.All it did was helping RSX anyway.Not to mention that Sony could go early PS3 BC route,Cell is a dirt cheap chip today.Offer it as more expensive BC capable SKU,done.
No PS4 BC has nothing to do with impossibility(you won't see PS1/PS2 BC either),it has everything to do with the fact that Sony wants to sell you your old games through their cloud service.
You don't buy something for $400 million,invest who knows what into it and then give it as a nice option.
But, we have moved on from those days, & the fact is that the way it is, & is going to be, even moreso, is, that we get some of games & will one day be getting ALL of them from our console of choices, online stores.
Now, I have purchases a buttload of awesome PSN, PSone, PS2, PS3, PSP, PSVita, mini's & such games....So, rather than b/c with disk based games, I am hoping moreso, that Sony will link stores & I will be able to re-download or throw my PS3 purchases on a hdd, then plug it into my PS4 & copy them over.
Anyhow, who gives a crap in the end, as I learned from PS1, PS2 & PS3 b/c, I didn't really play my PS1 games on my PS2, as I was too busy playing PS2 games, then when I got my PAL PS3 that had the Emotion Engine callously stripped for us Europeans & Australians & we got some bodgy emulation software instead, I basically tried every PS2 (original) I had & tested if they all worked, & surprisingly they all worked fine, but guess what....I never put a PS2 or PS1 game in my PS3 tray again.....well, actually, I tell a lie, as I bought Whiplash for PS2 off Ebay for my son & let him play some of it on my PS3. So, even the emulation software works a treat for b/c if done right (take notes MS, as your supposedly the software company & Sony, the hardware company embarrassed you....again). But in reality, b/c is a bullet point on the box, that arouses emotions & nostalgia rears it's ugly head, & then we you actually see a game you played 10-15-20yrs ago, you actually wish you hadn't in 95% of cases. I mean, the Galaga's, Space Invaders, Pac Man's, Super Metroid's, Strider's, Ghouls'n'ghosts, etc, etc, are exceptions to the rule, but when you see a 2 gen (almost 3 actually) old game that you absolutely worshipped, like say, Tomb Raider, Syphon Filter, Medievil, Driver, Goldeneye64, Turok, etc, etc, you look at them in disbelief, thinking, "wow, I don't remember it looking this bad". And, in fact, it didn't look that bad to us at the time, in fact, we thought there was no way things could get that much better....the same thing young gamers are saying when they look at COD, or Far Cry, or the new Tomb Raider remake, well,....guess what kiddies, when I was 18,19,20, & even in my mid 20's when I got my launch PS2 & later down the track popped a little game titled GTA3 into the tray & started playing, mouth agape on the floor, dribbling, finally picking my jaw from the blowfly, food crumb, cigarette butt, filled, & bong water stained floor, & saying to myself & anyone else in the room who would listen, "holy f$#ken sh1t, they can't make games any better looking than this". But, then PS3 came along & Just Cause 2 popped up it's beautiful head 1st, then came GTA4, & I thought instead, "wow, I wonder how much better it will be in 2-3 consoles time". Then last years E3 rolled around, & Watch Dogs was unveiled, & I was once again floored by the visuals & game in general, but nowhere near as gobsmacked as when I 1st laid my eyes on GTA3. I now know, that games with each gen, should & will get waaaay better than the ones that came before. I have lost that young kids & mans attitude that it can't get much better than this, as I have been around for enough gens. now, to know that not only can it get lightyears better, it is. I mean, the new Killzone looks brilliant.
I truly believe EVERY country willing, should enter an agreement to all use a unified online infrastructure that entails us all to be using the same technology, & whether our government is responsible, or private enterprise, doesn't matter, but it all should just be one unified architecture & THE BEST, FASTEST, MOST RELIABLE, MOST RELIABLE, MOST RELIABLE, AFFORDABLE, MOST RELIABLE, FASTEST & MOST RELIABLE, internet technology they can muster up.
But, seeing as that is just a hopeless dream, we have to get by with hand we've been dealt.....and prawns carrying on about how Sony fanboys used to slam Cloud gaming & Gakai & now Sony have bought it, it's the "2nd coming".....That's just bs, fanboy bs, as I don't remember Sony fanboys specifically bashing Cloud....that is just guess work & speculation from you other fanboys. I mean, just cause Sony were smart enough to buy it, & your beloved MS are having issues with there indie development projects (actually, I think there canning there indie productions).....there is no need to Sony bash & hate on them for having the insight to buy what they could turn into a massive thing. Just wish them the best, & buy a PS4 when it launches, knowing that you can get awesome disk based games, such as Killzone, infamous, Ass Creed 4, DriveClub, etc, etc. Lighten up, & celebrate gaming...if your a console gamer & your open minded enough to put the games 1st, then buying a Sony console is a no brainer, as that is where the games are at.
I can't wait to get my shiny new PS4. The only thing I will be bashing Sony about is the torturous, extra wait that us PAL gamers will suffer, in order for Sony Japan to cater to Japan (that's fair enough), & cater to the U.S., before they accommodate there biggest market & hugest supporters & fanbase here in Australia & Europe (being there biggest market), which simply isn't fair, & is particularly nasty, making us wait until well after Christmas, when Americans will be playing there PS4's, or refusing to buy it, as they feel it is TOO expensive, or TOO ugly, or TOO non-b/c compatable, or TOO not Xbox720 logoed.....
In other words, the same clowns that dictated Sony's removal of b/c & card slots, when in fact, these masses of cyber Sony haters already had the ONLY console they planned to buy, in either a 360, or a Wii.
These masses of turkeys, had nothing better to do, than bash Sony, as they felt threatened & that somehow, Sony's console was gonna go all Chucky, & grab a kitchen knife & come round there houses, & kill there 360 and/or Wii's, then kill all in the household, for not worshipping Sony, & joining the Sony cult, that sacrifice a Nintendo DSLite daily, & eat the disks of GC's for breakfast snacks.
I may ramble with walls of text, but they are highly entertaining & by 'highly" I mean, you have to be high to read my sh!t. lol.