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Maxis explains what went wrong with SimCity and what the developer is doing to fix it

Polygon - Since SimCity's launch on Tuesday, the game's always-online experience has been marred by severe technical issues. For many players, it rendered the game unplayable. For others, SimCity's connection problems meant long waits, lost cities and frustrating disconnects.

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2pacalypsenow1717d ago (Edited 1717d ago )

"As for what went wrong in the first place, Bradshaw says it was a combination of factors, primarily driven by overwhelming demand."

No the problem is that damn DRM Sim city uses . Patch it and problem solved

"A lot more people logged on than we expected," Bradshaw explained. "More people played and played in ways we never saw in the beta."

No Duh only a few people even got to play the beat i cant believe people who took classes on game development would ignore this...

Lubu1717d ago

If you ship "X" amount of copies of a game that requires an constant online connection, then you should make sure that on the back end, you have enough resources to allow those that purchase your game the ability to play it.
"Overwhelming Demand"? Horrible excuse. NFL games have "Overwhelming Demand", but stadiums know not to sell more seats than what are available.

ps3_pwns1717d ago

this devs and companys know exatcly that the demand will be very high day one for big name franchise games. dont know why they think they can get away with being cheap.