Earlier this week, Adam Sneed wrote about the new SimCity and what it can teach us about managing real cities. There’s one big caveat that should go without saying: In order to learn from the game, you have to be able to play it.
The outrage is in no way overblown. DRM punishes customers. Plain and simple. EA is a shitty company with shitty policies. Pirates wouldn't pirate as much if they weren't afraid of the bait and switch that companies like EA so often perpetrate on their fanbase. The answer to this problem is making better games, something that EA, Activision, and other big name developers are unable to do in this say and age, that is why they resort to DRM.
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