Cheat Code Central's Josh Engen writes: "When I woke up this morning, I read a lengthy article written by Ian Brown of The Globe and Mail. Brown's article was, at its core, asking whether or not video games like Assassin’s Creed are rewriting history, but he also used the piece as a platform to discuss video game development and the prevalence of historical inaccuracies within the entertainment industry. Now, as interesting as Brown's article was, I often wonder why we're even asking questions like this."
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
When game developers portray their game as reasonably historically accurate, and in particular emphasize the "extensive historical research" that went into making the game, the consumer goes into the game with the assumption that events are covered reasonably historically. Ubisoft have made such statements about every AC game.
So don't give me your BS about people taking the games as historically accurate. If Ubisoft wants to change history, they should stop pretending their games are historically accurate. This has nothing to do with whether games *ought* to be historically accurate - I don't mind if they're not. It's all about how the developers portray the game and its development.
Empire: Total war can show war in a way books and movies cant through interaction. As for your casual console game overratecreed, I dont give a shit.