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RePlayed: Mirror's Edge

GodisaGeek: "Imagine how boring games and movies and literature would be if the concept of the dystopian future had never been developed, if we were allowed to believe that the future could be anything other than a high-tech Hell designed to constrain our creativity, hamstring our freedom and suppress our humanity. You only have to read Philip K. Dick or Orson Wells (or, if you like, watch the movies based on so many of their works) to become pretty depressed about the possibilities of tomorrow’s world."

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JebusF1237d ago

Absolutely adored this game, so this articlce makes me happy, but also sad :'-(

Hufandpuf1236d ago

Love this game and plan on buying it again. I only played it on an SD TV and I want to experience it on an HD screen

Sketchy_Galore1236d ago

Damn time goes too fast, those screenshots actually made me feel nostalgic. This game may have had some rough edges (as anything that dares to try something new will) but what a unique experience it was, from the beautiful bright shimmering city to the clean crystalline music. This game will stick in my memory as one of the truly standout experiences of this generation. In fact, I'm definitely digging out the disc tomorrow night.

MastaPiff1236d ago

EA/DICE, where in the hell is Mirror's Edge 2!? Word is you're working on it... SHOW US SOMETHING ALREADY!!!

Fluke_Skywalker1236d ago

I loved the original and in a way I don't actually want a sequel. The first game was brilliant and any sequel would only be made into a generic fps with microtransactions knowing EA.
I would love to see another one but at the same time I don't think they could make a worthy sequel now.

Hydralysk1236d ago (Edited 1236d ago )

I don't really get the adoration ME seems to get. It's combat was unnecessary, climbing up pipes and shimmying on ledges was annoying as hell in first person, the story was bland and didn't really go anywhere.

Don' get me wrong the game did a lot of things right, the artstyle was awesome, a female protagonist that didn't need to wear skimpy clothing, and the free running parkour elements were awesome with you able to build up speed and chain together a couple of acrobatics stunts. It was a tentative first step however, it was clearly still experiencing it's growing pains, as can be seen by the mandatory fight scenes and gunplay that I can only imagine was there because EA didn't think a game without SOME shooting would sell.

Mirror's Edge had a lot of neat concepts, but it's execution was flawed. Future game could've been refined, but the first game wasn't a masterpiece by any stretch. It's just a shame it didn't sell well enough for the planned trilogy, and that's when CoD4 became big so DICE was immediately taken off this creative experiment to make a Battlefield game EA could use to compete with Activision's CoD.

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