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Submitted by -Mezzo- 408d ago | interview

God of War: Ascension Q&A: Taking Kratos to the Next Level

PS US Blog - With God of War: Ascension’s launch just a few days away now, we sat down with the game’s Lead Combat Designer Jason McDonald and Lead Game Designer Mark Simon to find out how they’ve kept the formula fresh six games into the series, and what challenges the addition of multiplayer presented to the team. (God of War: Ascension, PS3)

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Heavenly King  +   408d ago
4 days!!! Can not wait! This is going to be so amazing!!
tomjeck251   408d ago | Spam
clintagious650  +   408d ago
No Matter how much of an improvement ssm puts into gowa reviewers will slam it for stupid reasons like no innovation & nothing we havent seen before. Like seriously? Its like basically they want a new way of playing gowa and when ssm changes it the fanbase slams it then thats when the series goes down hill. Ssm just stick to the formula u know your fans love.

Its not just reviews for this game, its all reviews in general now days cant be taken serious because its just their opinion. The fans opinion is what counts most. For example DC Universe Online had bad reviews but that was the 1st mmo i ever played & I enjoyed that game for a whole year and made alot of friends from that game. Ever since that game I never took reviews serious anymore.

GOWA is day one for me and for those who hate on home. Enjoy this harlem shake video from home. Home is such an underrated service. http://www.youtube.com/watc... Hope home continues on the ps4, i really think its the next big thing to facebook.
#3 (Edited 408d ago ) | Agree(4) | Disagree(0) | Report | Reply

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