Plus XP's new contributor Simon writes "The concept of choice in our games today is taking over RPGs and other story-based genres. You can shape the main character’s morals and priorities; the game’s hero becomes your hero .How they look, how they act or where they go, these options are left up to the player to decide. Recently however, a new choice has crept into our games: who to romance.
The romance option has become as in-demand as outfitting your character or deciding what gun to use. Why then do so many games nowadays fail to utilise this area of story-based games? Whilst many games have the option, the idea of a relationship is very watered down, a declaration of interest and soon your chosen partner will follow you to the ends of the earth (literally, they’ll just follow you everywhere). So should we be content with what we have – a quick flirtatious comment and she’s yours? Or do we want more? Surely the romance option is the next step towards full immersion. The more realistic the better…right?"
