TGBuzz: The upcoming BioShock: Infinite almost never had one its main characters, Elizabeth, according to creative director Ken Levine. Elizabeth seems to have been a major annoyance for the BioShock: Infinite team after she was introduced to the game.
Don't tell Adam Sessler that....lol j/k
I think keeping her was a great choice. She looks like a Disney princess and I think she will be a new standard for games that have a sidekick/lady attached with you. I like what they have done with her, how she interacts with Booker, the world and the overall experience. Really looking forward to this game.
She can toss you supplies when you need them, but that's not a new thing for AI NPCs. She can phase in objects to help you, but that's not something an NPC is necessarily required to justify. And that's pretty much it, as she doesn't help in direct combat. That's not innovative at all from my impression of these details.
but not much in pure technicality. love the Character though.