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What Game Publishers Can Learn From SimCity’s Troubled Launch

VGR: SimCity isn’t the first big game with a rather rough, to say the least, launch. Other recent big titles like Diablo 3 and Star Wars the Old Republic, were also much hyped and suffered a painful first week or so on the market. With gaming shifting to an always online design model, game launches like SimCity will be much more the norm unless developers and publisher invest in resources early in a game’s life.

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Linsolv1717d ago

There have been 2 Always-Online games, with incredibly negative fan reactions. How does that equal a move towards always-online gaming? MMOs do not count.