A lot of ink has been given to the massive success and appeal of the Xbox Live Arcade as a platform for gamers, developers and publishers. Details about Sony's PlayStation Network, which has both first-party and third-party publishing options, have been harder to come by.
Here, in an interview conducted at GDC, Gamasutra quizzed John Hight, SCEA's director of product development for its first-party published digital games based in its Santa Monica studio. The vast majority of the major 'indie'-style PSN titles such as Everyday Shooter and fl0w are hand-picked by Sony and first-party published - though Sony is also starting to further push its third-party publishing arm, based out of Foster City.
In the chat, however, first-party supremo Hight talks about the company's philosophy towards fostering 'signature' indie developers, why the platform is better-suited to indie development and publishing than the 360, and future plans for the service -- including support for Japanese PlayStation games.