GE: "Epic Games has announced that its Unreal Engine 4 is now available for the PlayStation 4."
I expect UE4 to use the full potential of the PS4. Also, I want to see diversity with the engines. Too much UE last gen, give me FOX Engine, Cryengine 3.5, Frostbite 2.5, Luminious Engine, and more
I hope the damn thing works day-one. Is easier to work with. UE4 that is.
@DaThreats most of all those are exclusive company wide only and not for licensing. Cryengine is available for licensing but hardly anyone uses it for some reason.
@newmonday: the reason is the licence fee for Cryengine is something about $1M. Companies that can afford it have their own proprietary engines. Besides, Cryengine isn't really suitable for consoles, see how Crysis 3 performs (15 FPS is a joke). I'm particularly eager to see Frostbite on next gens, same as proprietary Sony engines from SMS and ND. But I guess we have to wait with ND till E3. They won't reveal anything before TLOU releases. Ubisoft also has some really neat engines (Watch_Dogs and Assassin).
Its comical that Crytek first came to general note for making a game which only really played on maxed out PCs, then pushed their engine for cross platforming use, only for it to best perform on high-end PCs.
Give me all the engines!! *swims in code*
How about some Unreal Tournament with user mods like ps3? Sounds great to me!
A man can dream, right?
the Rai engine.. if deep down was true gameplay wow we got few amazing engines this gen.. this time..
Panta Rhei Engine :D and yes it was running in real time. It's actually easy to tell.
who actually fears that the next gen Multi-platform titles (Im only referring to PS4 and X.720) They wont be able utilize PS4 Tech advantage in comparison to Xbox? And that's because Microsoft's "rule" of not having an inferior port if not better?! <- don't even know if this pathetic rule is true... I really hope this won't be the case :/
No i think that was about something else cause MS had a few inferior ports, the worst i remember being FFXIII
I never heard anything about a rule against inferior ports. I only read about not accepting a game later than the PS3 version or without the same content, something like that.
There's no such rule by MS. The reason multiplatform games are better on the 360 is because it's easier to code for and port to. There aren't as many memory tricks to perform on the 360 because of it's ram size and architecture.
WONDER if madden will actually give a real try at simulation football this go round
Well last gen everyone relied on UE. This gen it looks like most major publishers have their own engine for many titles under their umbrella with UE 4 and CE 3.x to fill in any gaps. Konami - Fox Engine Square Enix - Luminious Bethesda - id Tech 5.x EA - Frostbite 2.x Capcom - Panta Rhei And likely some more out there. :P
All first party Sony In-House engines will run and look better than those engines you listed, on PlayStation 4.
in the end it wouldn't matter. It's the mechanics and artistic value that mask the engine. Developers just need to make great games.
Good to hear. Unreal Engine 4 looks amazing. Can't wait to see some games on PS4 using it.
hopefully the days of blocky, plastic looking character models are a thing of the past. One of the many reasons why i dislike the unreal engine.
yes and everything too shiny
Its like they bathed in Vaseline...
But that's what made Gears' look soo good i thought? Lends a little more detail/realism to the characters in my opinion.
I agree true next gen is seeing diversity in textures on a single character not 1. I want to see metal look like real metal cloth look like cloth hair look like real hair skin look like real skin not evrything look like shiny plastic. until that happens it's not truely next gen.
Technically can't wait to see how it is
The UE4 demo has the same "shiny plastic" look to it.
Themba76 You make a great argument and I totally agree!! I'm sure this gen we will see those things you suggest
This will be great for 3rd party devs to use, i rather see sony 1st party studio create an engine between sony santa monica & naughty dog & gg & just share that engine with all their 1st party studios.
given the PS4's architecture, i expect the unreal engine to perform *much* better than it did on the PS3. i tended to avoid getting the PS3 version of games that used the unreal engine unless it was one of those 2-3 X360 discs vs. 1 PS3 disc situations.
Weird thing was when Epic made unreal tournament 2008 for ps3 it ran real smoothly. UE3 could have run really well on ps3 but i guess most devs couldn't get their heads around the ps3.
Great now they can start making games for the ps4 that will be out in about 2 or 3 years or less If there rushed ports lol
Ports of what exactly?
Well if its available now then I was just saying how long it would take them to make games using unreal 4 ps4 comes out in holiday 2013 so with this news I was just saying that they won't have no games out using the tech till about 2 years or more unless its a port from a game allready in devolpment on pc or p3 or xbox using the tech cause if I remember correct epics Tim said ur3 was compatible with 4 and that 4 was able to scale up or down to what ever platform needed so I wasn't trolling lol