Eurogamer - 99 Levels to Hell Review

EG:Roguelikes must feel like chemistry sets to designers - they must feel like the cool ones you got as a kid which allowed you a limited creative licence to meddle, to blow things up, to set things on fire. I suspect that this kind of playful tinkering is where 99 Levels to Hell was born, with the developer taking an existing roguelike design template as a starting point - specifically Spelunky's brilliant twist on the roguelike as platformer - before tweaking, rearranging and then standing back to see what happened.

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