From Strategyinformer.com: "Suspending belief is an important concept in game design. If you can’t provide something credible, something that gamers can take on face value without questioning too much, then there’s something wrong. Sure, there may not actually be Vampires in the world, but it’s easy to accept the fact that they can’t stand sunlight, or that they don’t have reflections. Dark is a stealth game about one man’s struggle with the fact that he was recently turned into a vampire. It's old school, it’s anti-action in the sense that there’s no blaze-trails or beating ridiculous odds, but I can’t help but feel it has a bit of a credibility issue".