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Tomb Raider (PC), Review | Den of Geek US

It’s been a while since Den of Geek saw Lara Croft in a proper console adventure, with the last entry in the main series being 2008’s Tomb Raider: Underworld. So when Crystal Dynamics announced their intention to give everyone’s favorite well-endowed adventurer the reboot treatment, it was met with universal praise, not to mention a slew of E3 awards in 2012. As a fan of both the first and second iterations of the Tomb Raider franchise, Den of Geek fully embraced the idea of a series reboot; but 2013’s Tomb Raider is the kind of game that could split fans of the series directly down the middle. On one hand, the revitalized story of young Lara Croft is fresh and exciting, and the slick presentation is exactly what the series needed. On the other, the game struggles at times to find a happy medium of gameplay. Tomb Raider is definitely more in line with the action-oriented Tomb Raider: Legends and Tomb Raider: Underworld, with some different ideas that don’t always work in Lara’s favor.

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