IGN - Something seems oddly familiar about the new Tomb Raider. We dig into our treasure chest of beloved classic games to find out if Tomb Raider really is for you.
Honestly, right now I don't even care about it. might pick it up in a few months, but right now I'm burnt out on overly serious FPS/TPS with platforming and QTE.
To me its a decent play because its 85% like uncharted which can only be a good thing.
If you loved Uncharted then you will love this If you are a massive Tomb Raider fangirl who likes anything TR related then you will love this However If you loved the old games and were hoping for a proper Tomb Raider game then your out of luck. This isn't Tomb Raider, the only thing which related it to the old ones is the games name and the main characters name "Lara Croft". Why devs must insist to keep using old franchises for new ideas which would of went towards new IPs I'll never know.
So old franchises aren't supposed to do anything new and different? Just the same old things until that franchise is burnt out and left to die? If they want to bring an entirely new audience to Tomb Raider they would be absolutely foolish to NOT get inspiration from what's being played by current players right now. It's not 85% like Uncharted in my opinion, more like 35%, possibly lower. The rest still feels like a Tomb Raider game as Uncharted doesn't give you time to actually PLAY the game like this game does, it's constantly moving you towards the linear progression while Tomb Raider wants you to play the story too, it certainly doesn't always force the player down linear paths in order to play the game. Exploration and puzzle solving and tomb raiding and artifact finding is still the focus here if you want it to be.
Well said rocky047586.
The new TR is amazing. It's not as linear as Uncharted, and is much more open to explore, and allows you to travel freely back and forth to new and old places you've been. That's actually what I love most about it, is that you don't have to go straight through the store right away. If you're like me and like to do everything, you can visit places you've already been to, and find stuff you've missed etc.
No, I'm not saying that They are supposed to improve on what they once were, not copy something else which is differnt from what the franchise is about in the first place. If were talking about how linear the games are fair enough, Uncharted is more linear then the new Tomb Raider but most of the new TR, even the online, is like Uncharted. You can't deny that. The fact that, for example, the main point of TR, exploring and raiding Tombs are just optional things in the game instead of being part of the main overall story is silly in my opinion. Theres doing something new and different and then theres changing something completely where it dosent resemble what the franchise was about.
Again, you would be foolish as a developer to see what the competition is doing and decide that you're going to try to just add on to existing formula instead of trying a new approach. You'd be left behind so fast and your sales would tank. I don't think it's silly that those things were optional because that's just giving the player more chances at maximizing their playing experience after the story the development team wanted to tell. The classic Tomb Raider play experience was great for what it was but times have changed and games have to respond to those changes or else fans will look elsewhere for it. Just as simple as that.
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