Video games adapted from television shows don't traditionally do so well. It's not too surprising really. The episodic nature of televised programming is a perfect fit for the medium, yes, but most everything else - character-driven storylines, melodramatic plots, interaction over action, etc. - runs counter to gaming's focus on action-packed interactivity.
Ubisoft Montreal's Lost: Via Domus had a shot at breaking that trend. Packing an independent storyline following a previously unseen character through seasons one and two into an adventure game format was the right move. Sadly, the core game driving the story forward is dull, short on challenge, repetitive and occasionally even flat out broken. More than just a disappointment, Lost: Via Domus fails spectacularly on multiple levels.
Review by Adam Rosenberg