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Submitted by Magnagamer222 562d ago | article

AMD Gaming Enhances Tomb Raider PC Game

Since the dawn of the 3D era, realistic hair has been one of the most complex and challenging materials to accurately reproduce in real-time. Convincingly recreating a head of lively hair involves drawing tens of thousands of tiny and individual semi-transparent strands, each of which casts complex shadows and requires anti-aliasing. Even more challenging is that these calculations must be updated dozens of times per second to synchronize with the motion of a character. (AMD, Camilla Luddington, Crystal Dynamics, PC, PS3, Square Enix, Tomb Raider 2013, Xbox 360)

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gamerlive  +   563d ago
Camilla is hot.
YoureINMYWay85  +   563d ago
Wow now amd has the upper hand...muhahaha
creHEARTive  +   563d ago
i am not joking, I hate when hair in video games looks like crap. Great story.
KrisK  +   562d ago
This whole balance of console and PC games can leave stuff like this. Good thing PC games can be patched easily.
Scenarist  +   562d ago
its still along way to go

but this is the first generational leap we have seen in algorithms having to do specifically with hair/fur

I cant wait to see future games with this hair... especially dealing with animals,.. or way later in the future when they could implement it in a GTA game.. (ie: lots of characters on screen with realistic hair)
aliengmr  +   562d ago
Its a good first attempt, but Tressfx has a ways to go yet. I would say 75% of the time it looks great, but in TR the collsion is messed up so it floats and it tends to do strange things at times.

Someone has to pave the way, so its decent overall.

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