"Starting a trilogy is the fun part – and if this generation of console franchises have proved anything, completing it is the hardest. Over the past two years, we've seen series like Mass Effect and Gears of War struggle with storytelling in their third chapters. Mastering well-known techniques and designs is the easy part – completing an epic narrative in satisfying fashion has proven to be difficult: the bigger the success of the series, the more troublesome the conclusions have proven to be. Given this recent history, Crysis 3 faced an uphill battle from the beginning: how would Crytek improve on the gameplay of Crysis 2, while simultaneously unraveling one of the most convoluted plots around? Oddly, Crysis 3 does neither, wrapping up it’s narrative in a series of predictable tropes, offsetting its technical mastery with thoughtless level design and a stunted solo campaign."