"Lara Croft is a gaming icon, a woman that, in the nineties, became the very symbol of video gaming and its place in society. Although many of the people who saw her in newspapers and magazines couldn’t tell you that she came from a video game called Tomb Raider, they certainly recognized her face (and, perhaps, other parts of her anatomy).
The fame didn’t last, and it didn’t take long for the Tomb Raider franchise to drop in sales, and for Lara Croft to stop featuring on the cover of magazines. The last game in the series, Underworld, received mixed reviews and average sales. Something needed to be done.
To influence their decision, the developers looked back, trying to decide the origins of gaming’s first lady of cool. In rebooting the franchise, Crystal Dynamics have stripped Lara of everything she became – her attitude, her skills – and left a frightened young woman, alone on an island…"