Tomb Raider's pre-production phase featured horse riding and escorting a child, it has been revealed.
Originally codenamed 'Ascension' during its early stages, Creative director Noah Hughes said developer Crystal Dynamics experimented with multiple ideas of where to take the Tomb Raider franchise next.
"One of the fun things about pre-production is, in pre-production you're not making one game you're exploring the possibility space," he told Digital Spy.
"We took a very agile approach to development and had teams sprinting against different ideas so we could get a lot of coverage. That inspired us, where we saw things we liked and things that wouldn't necessarily work.
"For example, the young girl. It felt difficult - and especially when we started to talk about an origin story - that we wanted to make it about Lara.
"As much as we wanted other characters in the world to highlight relationships, we didn't want someone with Lara all the time.
"We wanted to focus on Lara and Lara's independence and isolation, and that would be difficult to do with another character around all the time."