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Gameinformer-Impire Review: A Dungeon Not Worth Keeping

GI:Giving games the benefit of the doubt is a noble goal. No matter how pure your intentions are, though, any game still has to meet you halfway. Like the lazy Adam in Michaelangelo's famous painting, Impire seems unconcerned with making any more than a token effort to entertain. The dungeon-builder revels in the cartoonishly twisted evils of its buffoonish characters, but Impire's soulless design fails to turn that premise into anything approaching fun.

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