"Flippin Pixels is a group of ex-Rare veterans who have with a new start-up of their own team in a smart building just outside Leicester. The five man team have worked on the likes of Banjo, GoldenEye, Donkey Kong Country 2, Viva Pinata and the recent Kinect Sports titles.
Each of the developers at Flippin Pixels joined Rare in the late 90s, when the company was producing an unrivalled stable of games, exclusively for Nintendo. “Rare was unique. Nobody was making games of the quality that Rare and Nintendo were making,” says Shaun Read, design director. “The reason Microsoft bought Rare was very clear. They had a very core-orientated console, and it was doing very well – but it was just for the core audience. The Xbox built its success on FPSs, very good ones at that, but they bought Rare knowing that we made games that appeal to a wider audience.”, writes Edge.
Companies such as EA certainly imply the opposite by running tired franchises into the ground. Ignore EA, EA is now stupid.
they care about what makes $$$
They aren't 20 million dollar AAA risks.
Demon/Dark Souls the SP portion isn't innovative. CRPGs have existed on PC for decades. Geez, even console players have had the opportunity the play the genre themselves on the PS2 from the SAME company. I give From their due credit on MP integration.
The other 3 IPs, Journey, Unfinished Swan, and the Walking Dead are all digital downloadable games. You people just illustrated their point; there is very little creative risk on IPs with 50 million dollar budgets. It's pretty easy to print a disk after you've sold 12 million DD copies (WD).
Of course people care about money. They're adults. They have bills to pay, mortgages, children to provide for including college. I wish I got paid to fingerpaint my imagination on paper. Must be nice
Its companies like these with this type of mindset, the reason gameing industry feels stale at times...what ever happened to rare!
In that respect, I think Sony is a good example. If they were in as bad of shape as you seem to think they are, I doubt we would see a PS4.
But, I guess that's just Sony taking those silly risks again.
Sony does bring out a lot of games.
Which are the ones that really bring in the money though? The established franchises.
There's weight to his words with this one. Not saying that developers shouldn't try to innovate, but there is weight to his words and I see why developers might find it smart to play it safe.
So, what I guess I am saying is, that if marketed smartly & plentifully, then you are 3 steps closer to success. I have the tv on as I type, & I have literally seen the same ad for the new Tomb Raider every ad break & before I switched channels I saw the ad run twice in one ad break.....Now, that is marketing, as the game is awesome, the ad is awesome & intriguing, & I believe it WILL SELL copies based off the ad, as casuals that don't come to sites such as GS, GT, NG4, etc, & are blissfully unaware that a new Tomb Raider game was on the cards. Now, I personally know many casuals that loved TR on PS1 & TR2, not to mention several sequels that came to PS1. Now, many of these people will see this ad & say, "f$#k yeah, looks awesome, gettin' it"......and they will run off & buy the game after having it's awesome looking advert. thrown constantly in there face every night..they won't have bought a game since COD:BO's 2, Fifa 13, NBA 13, Madden 13, or any such big, casual aimed, title hit store shelves, & combinations of nostalgia, intrigue, the opportunity to stare at the a$$ of a girl protagonist, & other reasons, like it's payday tomorrow, so I need to offload some cash to a good cause, which entails the purchase of a case of beer, a stick of fine hydroponic weed & of course, the awesome looking Tomb Raider game for my PS3/360.
So, that said.....I'm pretty sure TR will do good sales numbers thanks to the awesome marketing/advertising, the awesome graphics & vistas, the fact it is Tomb Raider & Lara Croft, & the word of mouth factor of people who own the game & agree with what most reviews have to say about the game.
It's sad, but very true, as we are a world full of consumers & just people in general that DEFINATELY judge a book by it's cover....people can deny until there blue in face, but no less than 99% of the population judge a book by cover either every day in every way, or more subtly...But, we all are guilty of this.
So, please, it is really up to gamers to research, playtest (if available), & make selves aware of your favorite game development studios & what they are currently working on, & looking back if you have missed any gems they have produced, & buying the crap out of them, as risk taking, awesome game making, studios such as Clover, Free Radical, Vigil, etc, etc, deserve to get whopping great sales that depict & reward the quality of there titles. We are the ones spending reasonably large amounts of cash on this hobby, (known as the cause of all violence throughout the modern world), & so that being said, we owe it to ourselves 1st & fore(skin)most, as well as the developers & publishers of truly great games, to spend our hard earnt money, on games that deserve the rewards, thus allowing us to experience these great artists next masterpiece, instead of them either going by the wayside, or getting clumped together with other studios to make content for Singstar, as an easy example of a few great inhouse Sony teams & the sufferance they are going through, having to go from great game makers, creative artists & just people who want to make great games, & allow us to experience excellence, instead of mediocrity, and/or sequelitus syndrome.
Insomniac and Naughty Dog were same level as they entered the new generation.
Insomniac even got a lunchgame wich sold way more to begin with than Uncharted. BUT over the years you see what happend.
Insomniac has no confidence at all in their Resistance franchise.
The ending of number 3 is horrible and unfinished. (While the game itself is fantastic)
They dont have to do a ratchet and clank every year. but they chose to, as sony is okay to give them money for it. its save income for them.
yeah now they have to look for something else
Ratchet and Clank was basically Sonic Adventure 2 in new clothes - rail grinding etc.
Some say Ratchet and Clank are 'Pixar-like' - well that must mean offering a fairly predictable blend of sentimentality and pseudo- pretentiousness (e.g. Wall-Ee) then. I enjoyed Hotel Transylvania and Tangled more than any Pixar movie. And I enjoyed Crash Bandicoot well more than Ratchet and Clank's far too busy sci-fi settings which just seem to offer exercises in button mashing.
and in the ps2 era they were ABSOLUTELY same level as in sales
Crash = Spyro
Ratchet = Jak
Resistance < Uncharted
its only this generation that Insomniac struggles, and that is to their own fault. not marketing. they just dont have something up their sleevs that WOW people that much as Naughty Dog
Good thing I played it for free, thanks to gameshare.
Journey has arguably been given far too much coverage compared to these. Journey's arguably become part of pseudo-intellectual territory compared to the above games.
I mean, really, I got enough sand in my sandwiches with Prince of Persia: Sands of Time. The desert scenes were some of the tedious glorified cut scene lowpoints of Uncharted 3 too.
As for Rare, as they've become more family-centric on the Xbox360 why don't they resurrect the code for Conker's Twelve Tales, before he became profanity laden, and make a nice platform game for us where we don't have to be some Heath Robinson inventor to get anywhere?
But no, instead they go for years on end without a word having released a sports game.
I'd even do with Grabbed by the ghoulies 2 just to have some Rare magic. And Perfect Dark Zero was perfectly decent as a arcade-style game by the way.
Rare were a reason that I bought the original Xbox. If they don't make something distinctively Rare-like there is no point to them. I mean, even Kinect Adventures was (well) made by another studio - it should have been Rare's territory.