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Submitted by Parable 910d ago | review

Antichamber Review | Parable Games

Antichamber gives you no premise or story when you start the game and none is given as you play which explains Alexander Bruce’s Escher inspired level design, or the gameplay which follows a twisted logic of its own. Any sort of story line is either made from the actions you preform or derived from the “self help” quotes given after each puzzle (Antichamber, PC) 8/10

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