Excerpt: "If you’re new to the genre, the game does an excellent job of holding your hand through it’s optional, but almost required tutorial to teach you the basics of the game’s systems. And there sure are a lot of them. You’ll have to manage your health and a hunger meter, there’s crafting, weapons, and gadgets. It seems daunting, but it’s hardly micromanaging, at least on the early difficulties. While this isn’t a traditional roguelike, it follows the basics: death is permanent, there are RPG elements to increase stats, and requires you to survive as long as possible. Here, the end comes at reaching the Sublevel of 30.
Starting a game proper asks you to pick one of four difficulties: Easy, Medium, Hard, and Insane. Easy is just that, enemies are weak and are sparsely laid out across the randomly generated map. Insane reduces your life expectancy to mere minutes if you’re not qualified. Something unique to the game is the ability to pick a class to start with either the Marine, Engineer, or Scout. These classes, as you’d expect, have different stats to start out with. But after that, you can begin shaping your character to meet the demands of the game and become a hybrid."