Top
110°

How Far Cry 3 influenced Assassin's Creed's new direction

Destructoid - One of the biggest things about the new Assassin's Creed IV: Black Flag is its promise of a big, emergent, seamless open world. Granted, pass Assassin's Creed games have offered huge environments before, but this is something more. Something similar to that of Far Cry 3's world.

As Ashraf Ismail, game director on Black Flag, described all the major points about the new game to me, I couldn't help but compare it to Far Cry. And as it turns out, the first-person tropical shooter influenced some of the new design decisions, to the point of even bringing some of the team that worked on Far Cry 3 on board.

Read Full Story >>
destructoid.com
The story is too old to be commented.
RememberThe3571240d ago

Not a bad game to pull from. IMO Far Cry 3 is one of the best shooters I've played. FC3 got the open world concept right. Not too much that it's overwhelming, but just enought to keep you going.

Like Ismail says, "Far Cry 3 had that awesome element of completely distracting the player and having you pulled off the main path." One of my favorite parts of the game. And I'm someone who really didn't like either of the previous games in the series.

joab7771240d ago

This is my hope. AC3 was a money grab and a run at new mechanics. They know it sells well and has to be released yearly so they put it out and it did. They are still the best in the biz at creating immersive worlds. They stated that they worked on Ac3 for 4 yrs during brotherhood and revelations. If this is true, they may have also been working on this for next gen too. They introduce ship mechanic to rave reviews in AC3.

Now, my criticism of AC3 (spoiler!) isnt the long tutorial or not being Connor or getting the robes. It isnt his lack of character as the protagonist. It isnt the story either. Its the entire lack of involvement, as if u r playing through a movie. First, the combat is fluid and engaging but not in the least bit challenging. Its good to see that they r using an old rpg trope of blocking off certain areas of an open world using difficulty. Second, there is no leveling. Your character gets new weapons, 90% which are worthless but he never improves in any manner. It would be better to have him level in some way. Maybe there are stats and u can either be a better assassin or tank or ranged weapons etc., allowing, like far cry, to approach areas differently. This way, if u want to be a true assassin, u can (maybea trophy or 100% synch for doing this). There must be some type of leveling to involve the player, to watch him het stronger and smarter etc.

I loved the homeatead. I actually grew to care about the town i helped build and its ppl, so keep that. Now, Far Cry 3 wasnt better because of its environment or story. Its because it had great combat and leveling. U alsi love the idea of going anywhere. In AC3, they could have made characters in Boston the easiest (broken in quadrants), the same with the frontier, culminating with New York.

Maybe its because i am an rpg fan but no one will be invested in their character if its simply doing one thing after another. Difficulty and levwling r imperative to an actiin game.

shivvy241239d ago

agreed , i was happy with the story etc but everything u criticised i agree with

ginsunuva1240d ago

Hey we don't want this beautiful FC3 island to go to waste, nor this ship battle mechanic, so let's make a game that recycles both!

anticlimax1239d ago

Don't know wether you're being sarcastic, but recycling good things from other games is not something I'm opposed to. I do hope that the ship battle mechanic becomes a little more varied tho.

@joab777: I too loved the homestead, sort of reminded me of Morrowind's Bloodmoon expansion (but more elaborate even)

Plagasx1239d ago

Any game that takes inspiration from FC3 is a plus in my book.

Gamewise