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Assassin's Creed IV to Feature No Loading Screens

The next Assassins Creed game, Assassins Creed IV: Black Flag is being developed with the next generation of consoles in mind. This entails a number of things in how the developers are going to be creating the game.

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Sam Fisher1176d ago (Edited 1176d ago )

Why didnt they do this in the first game if possible?

I do believe this couldve worked with this gen, i mean loading screens were still being played, and then in animus to world fusion, sounds fishy imo

Walker1176d ago

The Power of 8GB GDDR5 RAM !

TheModernKamikaze1176d ago

RAM probably has little to no effect on loading screens.

WarThunder1176d ago

Wrong!

Ram do effect loading screen. The more memory ram you have, faster the game loads.

TheModernKamikaze1176d ago

okay, thanks for sorting that out.

xPhearR3dx1176d ago

@WarThunder

Uhhh no. RAM is more with processing. Sure you do need a certain amount of RAM for some games, but if the game required 4GB and you gave 32GB, your game wont load 8x faster. It has a lot to do with your HDD speed. If you load Skyrim for example on an internal SSD drive, the load screens will almost be non-existant compared to a regular HDD.

Bladesfist1176d ago

When you are loading in a game things are being transferred from the HDD (faster) or Optical Drive (Slower) into RAM. The main limitation as said before is the speed of the HDD or SSD or Optical Drive so GDDR5 will make no difference.

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cloud4951176d ago

Does this mean that it will just be loading the game during cut-scenes?

NateCole1176d ago

Good. All next gen games should strive for this. If they need help then ask ND. They have been doing it since PS1

aPerson1176d ago

In an interview with one of the devs, they said there will be two loading screens - one for each of the game's two main cities.

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