UGO writes: It's always a good feeling when you finally get to try out a hugely anticipated game. Sure we've seen GTA in hands-off previews before, but you can't really know how a game's gonna play until you feel it for yourself. And now that UGO has, we really can't wait until April 31st.
The first thing UGO noticed when taking control of Grand Theft Auto 4's protagonist was the weight of him. Unlike previous GTA heroes, Niko feels and moves like a real human being. He doesn't control like a remote control car, stopping and starting on a dime. He's got momentum, he's got force, so running down the streets or ducking behind cover from gunfire feels more realistic than ever. And he's not the only one. The cars in GTA have also gotten a revamp on the control front. It definitely takes some getting used to, but the cars in GTA don't all have infinitely small turning radii or racing suspension. Some are real clunkers, while others zoom along at a nice clip. Cop cars, for example, pick up speed nicely and are able ram with the best of them, whereas an ice cream truck has a little less piss and vinegar.