Interview: Dead Island Riptide’s Creative Producer, Sebastian Reichert

GodisaGeek: "Dead Island was an interesting game. A lot of fun with friends, but held back from greatness but a generally buggy feeling. But Deep Silver have acknowledged this fact, as they tell us about the lack of a Wii U version of the game, how they will ensure the quality is higher for Riptide, and much more, as we talk to the Creative Producer at Deep Silver, Sebastian Reichert."

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Derekvinyard131334d ago

smart guy, lets just hope ALOT of bugs are fixed in DIR

Rupee1334d ago

I cant help but look forward to this game. I'll need to see more gameplay before I think about buying it though. The last one was buggy as hell. No excuses this time, Deep Silver.

GodisaGeek1333d ago

Agreed, but he acknowledges that in the interview. Let's just hope they follow through on the promise.