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Will "Unlimited Detail" Voxel Engine Still Revolutionize Gaming? Euclideon Explains Their Absence

GE:

Euclideon's voxel engine, Unlimited Detail, has the potential to change gaming. Mobile phones would compare with consoles. The Wii U wouldn't be stuck with current-gen graphics. And the PS4 and Xbox 720 would easily spit out CGI quality graphics.

But, Euclideon has been quiet on the gaming front since 2011. We reached out to Euclideon to see if they still have their revolutionary engine in the works for gamers.

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kB01241d ago

I'll believe it when I see. For now I'll be skeptical...On live was supposed to revolutionize everything and it flopped hard.

There is a market for everything...but I'm sick of exaggerated or false promises. Between photoshopped game screenshots and just fake Tech demos (aliens: colonial), the internet has made it a lot harder to believe anything that a company has to offer.

I'm done with talk, show your results or stfu. This news was pointless, no show no credit.

OpenGL1241d ago

It won't revolutionize gaming ever because as soon as you need to animate a 3D object you're going to be in serious trouble.

DeadlyFire1241d ago

I think it could happen, but it requires much more power to actually animate things. Take Crysis series for example. Max settings and ultimate detail on the PC, but some setups get less than 5 fps. Its always possible to get unlimited detail with 1-5 fps, but to get it all going with animations at 30+ fps. That is an achievement. So its a few generations to early for current hardware unless it can utilize something like Gaikai/OnLive as an assist. Bandwidth for that too is still not everywhere.

Gregard1241d ago

And don't forget everything else a game needs to run! AI, Inputs, physics, etc... There is just no way :P

hesido1241d ago

From the looks of it, they've given up on gaming related things. Their tech is still useful on a number of fields, although it is non-gaming related.

solid_warlord1241d ago

There's always problems with using such technology in real time-game world, and its mostly to do with inefficient lack of power in modern consumer based hardware.

It took super computers to get "Avatar" graphics looking real and it was all CGI. Alooooong! way to go from that happening in real time.

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