Back in 2009, when it went by the name of Metal Gear Solid: Rising, it was seen more as a break for the series mastermind Hideo Kojima from the politically-heavy and emotional roller-coaster that had culminated with Metal Gear Solid 4. Something that Kojima wanted as a relief to break free from the shackles of stealth and clever boss fights the series had become renowned for by dabbling with crazy fast-paced action. Not very confident that his team could carry out such a vision, he looked elsewhere. Around that time, a bunch of insane people from his own country had created a game that had quite simply equated action games with orgasms. Few meetings later, a new partnership was forged between Kojima and PlatinumGames.
Revengeance was born.