Viva la Vita: "During the Casual Connect conference in Germany this past month, developer SFB games held a postmortem on their PlayStation Mobile title Haunt the House: Terrortown. Tom Vian shared how the studio got started working on PlayStation Mobile, as well as some of the difficulties developing on the platform, such as the SDK accepting only WMV files for audio, size restrictions, and even some fundamental stuff like playing more than one music track at a time. Despite these struggles the team only had good things to say about Sony's support of independent developers, saying that there were times where Sony's platform engineers would help them with issues. Unfortunately, in what's becoming a worrying trend, the sequel to the popular 2010 flash game has not sold well. Tom revealed that the title had only sold 1100 copies after a month of sales, counting for revenues of about $2800. The team blames the poor sales on the limited userbase of both the PlayStation Vita, and the Android Certified devices. He later went on to say that those who do own a Vita are in Japan, a market that is nearly impossible for western mobile developers to get publicity in. The company said the plan is to port the title to proper mobile platforms for release later this year.
The side-scrolling action puzzle game features five unique locations to explore, hundreds of objects to possess, and dozens of people to haunt all set to stunning score. After 66 ratings the game sits with a 4.65 review score on the PlayStation Store. It'll set you back $3.49, £2.79, or €3.49."