The Witcher 3: Wild Hunt Will Support PhysX and DX11
DSOGaming writes: "The Witcher 3: Wild Hunt will support Nvidia’s PhysX technology, as well as DX11 features such as tessellation, Global Illumination and MSAA."
(PC, PS4, The Witcher 3: Wild Hunt, Xbox One)
DX11 is an API... an instruction set owned by Microsoft. The GPU may be DX11 "CAPABLE" but the PS4 will not support DX11. OpenGL has supported most of the DX11 features for years... including tessellation everything else can be hard programmed in.
Has CD Projekt actually said that it takes place entirely in winter or a snowy climate? I've seen pictures of snowy mountains. There are plenty of places that are moderate in climate and very green, but if you climb nearby mountains, they are always covered with snow and ice.
Here's a picture of a secret, magical place known as Colorado that is simultaneously snowy in the mountainous areas but quite green in lower elevations:
"As a conclusion, I would like to say just one thing: even though there are some features that are not supported by either OpenGL or Direct3D, we really can say that the two APIs are on par with the number of hardware features they expose."
And of recent nVidia and Valve have been gaining more performance out of OpenGL than with DirectX. Whatever the case the next gen is going to be bloody awesome.
OpenGL has always been faster. I think they missed out on their DX9 equivalent but generally its faster. I remember some games gave you an option for a D3D renderor a opengl render and the opengl performed better.
Because I remember that being true under certain circumstances and depended on the game. I may be mistaken but back when there was choice OpenGL wasn't better 100% of the time.
Edit---No really, openGl will probably start getting the support it deserves because of the Ps4/.
But of course what it's up to the devs.. Both consoles are low powered don't get your hopes up for physics simulations to be used heavily...
So no shortcomings so far that I know of...
A hand full of screens is hardly indicative of the final game.
It ultimately depends on where the story is set.
How people rush to judgment, good or bad, based on so little evidence is beyond me.
I like the W series, but part at winter all in the game not soo good options.
That's my huge problem, nothing more.
Off.
Here's a picture of a secret, magical place known as Colorado that is simultaneously snowy in the mountainous areas but quite green in lower elevations:
http://peasinablog.com/wp-c...
TW2 most colorful environments, the TW3 not too.
"As a conclusion, I would like to say just one thing: even though there are some features that are not supported by either OpenGL or Direct3D, we really can say that the two APIs are on par with the number of hardware features they expose."
And of recent nVidia and Valve have been gaining more performance out of OpenGL than with DirectX.
Whatever the case the next gen is going to be bloody awesome.
Because I remember that being true under certain circumstances and depended on the game. I may be mistaken but back when there was choice OpenGL wasn't better 100% of the time.