20°
Submitted by -Mezzo- 497d ago | article

In The Year 20XX: Celebrating Mega Man's 25th Anniversary

Game Informer - Fresh-faced Capcom employee Keiji Inafune was just finishing up his work on character art for the company’s fledgling fighter, Street Fighter, when he was asked to help create something new. The game would combine a radical weapon-stealing system, rock-paper-scissors strategy, and challenging-yet-rewarding platforming. It just needed a hero to bring the whole thing to life. Inafune and the rest of his team at Capcom didn’t know it at the time, but their hard work on the 1987 Nintendo title, Mega Man, would begin one of gaming’s most beloved franchises. (Culture, Mega Man)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Mass Effect 4: 10 Things That Will Kill The Franchise

6m ago - What Culture: The Mass Effect franchise has fast become one of the most popular action-RPG franch... | PC
20°

Dragon Age: Inquisition E3 Gameplay Walkthrough pt2. Castle Boogaloo

6m ago - Bioware have released the second half of their extended video walkthrough thing of the new sectio... | PC
30°

The Sun gets Called Out on its BS

16m ago - CCC Says: "So, the other day the UK tabloid “The Sun” took a swing at video games with the infuri... | Culture
30°

Deadfall Adventures: Heart of Atlantis Screenshots

1h ago - New screenshots from the Farm 51 game, Deadfall Adventures: Heart of Atlantis. | PC
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
20°

Otaku Dome: Blue Estate Review

1h ago - Otaku Dome: The Blue Estate comic by Viktor Kalvachev has gotten it's own video game for Plays... | PS4