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In The Year 20XX: Celebrating Mega Man's 25th Anniversary

Game Informer - Fresh-faced Capcom employee Keiji Inafune was just finishing up his work on character art for the company’s fledgling fighter, Street Fighter, when he was asked to help create something new. The game would combine a radical weapon-stealing system, rock-paper-scissors strategy, and challenging-yet-rewarding platforming. It just needed a hero to bring the whole thing to life. Inafune and the rest of his team at Capcom didn’t know it at the time, but their hard work on the 1987 Nintendo title, Mega Man, would begin one of gaming’s most beloved franchises.

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