Authentic ballistics modeling continues to be a distinguishing aspect of Arma. But even though I’ve dumped hundreds of hours into the game, I realized I couldn’t identify all the things that the system simulates. To alleviate me (and you) of this ignorance, I asked two of Bohemia’s leads to break down what variables go to work when you pull the trigger in Arma 3.
PCG: Some amount of what’s being simulated in Arma 3 is invisible to the player. Can you walk us through–chronologically–what happens when the player fires a rifle? From a technical standpoint, what is the game taking into account?