The launch of Tomb Raider is just a few of days away, and excitement for the game is unsurprisingly at an all-time high. I was lucky enough to get a chance to chat with Crystal Dynamics' Head of Studio, Darrell Gallagher, and Creative Director, Noah Hughes a bit about Lara's upcoming adventure, and learned quite a bit about the game's artistic direction.
The similarities between Tomb Raider and Uncharted are hard to ignore, but Crystal believes there is plenty that differentiates the two, especially in terms of gameplay and tone. Gallagher pointed out the game's drastically different structure, combining more linear, cinematic portions with larger hub sections that encourage exploration. Tomb Raider also doesn't have that light-hearted feel of an Uncharted game, as the tone is far more dark and does "not pull any punches."