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Rockpapershotgun- Hands-on: Heroes & Generals

RPS:Heroes & Generals isn’t a game. It’s two games. At least, that’s what the developers at Reto-Moto are aiming for. In one game you enter a battle as an FPS ‘hero’ while in the other you direct resources and army divisions as a strategy game ‘general’. Although it all comes in one package, the idea is that what happens in one world will ultimately affect the other. For example, moving a division of light armour to a nearby battle on the general’s map will cause tanks to appear for the players fighting on the ground. It’s not quite as simple as that, obviously, and there are a lot of requirements for things to go the way you want them when playing as a general but that’s the central idea.

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