Excerpt: "While M. C. Escher created impossible drawings, Ty Taylor and Mario Castañeda’s The Bridge is far from it. The puzzles are tough, but follow one basic rule and have smartly-built layers on top of that concept. It’s a hand-crafted beauty of sketches coming to life. Once it is in motion, the game’s slow and deliberate pacing hurts the overall experience.
Everything you need to do to reach exit requires you to rotate the world around you, like a vertical lazy-Susan You’ll manipulate it to make ceilings and walls your new floor. Inverting the world gives you access to previously unavailable areas. Or perhaps you’ll be sucking yourself or a death-ball known as a menace into an inescapable vortex. These mechanics get inter-woven across the levels in tricky ways."