Cliffy B Defends Microtransactions. Is Wrong

The former Gears of War developer, Cliff Bleszinski, has taken to Tumblr to defend microtransactions. In the post, Bleszinski puts forward the argument that microtransactions are a valid business model, that he believes those of us moaning are “the vocal minority”, and that “If you don’t like, don’t buy it.”

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jaggernaut251941d ago

I agree with every word of this 100%. Your fingers weaved my threads of thought into beautiful words.

CyberCam1940d ago (Edited 1940d ago )

You guys that agree, should also read this rebuttal to Cliffy B's statement.

It's not me, but it's makes a lot of sense, I found it in the list of responses on his original post.

brish1940d ago

"If you don’t like, don’t buy it."
- Cliffy

I wonder if Cliffy knows the game industry is shrinking right now because people are buying fewer games.

3-4-51940d ago

How would he know he's too busy making Gears of Brown 4.

1941d ago
Chris_Hyde1941d ago

This hits the nail on the head for me.

We all appreciate that people are in it for the money. But just because developers push a different method of us paying for our entertainment doesn't mean we should just accept it. It's right to question it if it feels morally wrong.

Sure there will always be people who will pay for these things anyway - of course there is, that's why people like EA are proposing this method - but it doesn't mean we should just sit idly by and let them do it if we disagree with it.

rezzah1940d ago

I've stated this before but will say it again, things we pay for will be things that could just have easily been obtained through completion of the game. Or one can "find all intel" and unlock the same thing you pay $3 for.

It can, and already has in some cases, will get worse when the story is targeted. Asura's Wrath is a big example of this, to actually know the ending of this game requires $5. In total if you wish to know the entire story of Asura, it costs about $15.

They sell the games at full price ($60) yet make additions that add up to $10 or more.

Why not just sell the game at the price of $70 or $80? Because overall you are not buying the full game, just the limited version that you think is the entire experience.

There are transactions that make sense to me. One is basically an early access to equipment that can be later obtained. Either way the player will obtain the item, the choice is to have it now at a cost or to wait. The other option is equipment packs. For example packs of items and or experience points are given for a cost.

The micro-transactions should not create a psychological affect of "I must buy this or the game will be incomplete". Because then your choices will be forced, even if it isn't blatant.

Wizziokid1941d ago

I've said it before and I'll say it again, Microtransactions are perfectly fine as long as they don't give players a gameplay advantage.

DragonKnight1940d ago

That's the thing though, Dead Space 3 did just that. Instead of players having to work for the good weapons, EA gave them the option to buy them with no work. So you'll have people who are playing the game legitimately, and then you'll have a noob at the beginning of the game with the best possible weapon. EA isn't above that kind of thing.

DarthJay1940d ago (Edited 1940d ago )

What does that matter to you? It's not PvP. Why would anyone care how someone else plays a non-competitive game?

4logpc1940d ago

my question to you would be, why does somebody playing the game different make it wrong? They spent their money, and they are free to play the game however they like.

aLucidMind1940d ago

Who cares if the person is doing that in SINGLE player? That doesn't make them a noob or that they're playing illegitimately, that just means they're in it for the story. Thinking otherwise is nothing short of being egocentric.

What matters is if they were offering all abilities, weapons, etc for PvP multiplayer (with exception of whether that particular person isn't auto-leveled to the level where you unlock the final ability/weapon). When they're level 1 and have access to the best weapons and abilities in the game because they bought them rather than earning them by leveling up, that's when it is illegitimate because you'll be forcing other players to buy the same things you did so they can level up enough to unlock what they already unlocked by buying.

DragonKnight1940d ago

*facepalm* Look at the 3 narrow minded people replying to me. The example is not the rule, it's an example. I could have gone through the 4000 character limit with other examples, Dead Space 3 is just the most recent, most prevalent example that is the catalyst for this. Seriously people, expand your thinking instead of getting offended because someone spoke out against your preconceived notions about a game.

creatchee1940d ago

What you're saying has nothing to do with preconceived notions or anything like that. What the repliers were asking was how does somebody else's experience with a game affect yours in any way whatsoever unless it's a multiplayer thing? Does the existence of a shortcut infuriate you even if you have no intention of taking it?

When I was a kid, nobody bitched about other gamers using The Konami Code.

e-p-ayeaH1940d ago (Edited 1940d ago )

Uncharted 3 F2P multiplayer does the exact same thing

you have to pay for weapons, maps, taunts , skins, etc.

But thats F2P so it makes sense.

DragonKnight1940d ago

And again, Dead Space 3 was just the most recent and relevant console game example of this microtransaction. Would it be less displeasing for me to choose a different game so as not to offend against the love for Dead Space 3?

+ Show (4) more repliesLast reply 1940d ago
Old McGroin1940d ago

"Microtransactions are perfectly fine as long as they don't give players a gameplay advantage."

Agreed but I would also add "as long as they don't become a requirement to progress further within the main campaign of a game".

Walker1941d ago

For the first time I agree with Cliffy B !

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