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Believable Protaganists: Why I Don’t Need to Relate To “Rayman”

Excerpt:

"What makes them compelling is not how we relate to them (I would struggle to find any character in the whole videogame medium for whom this is true), but how the developer makes them conceivable as a person – albeit, a larger than life person willing to go further than any existing person alive or dead. Nathan Drake can gun down thousands of mercenaries and scale vast mountains and dangerous temples, but he cracks a joke, and even questions his motives by the third installment of Uncharted, echoing the concerns of his friends. Adam Jenson may stride into huge complexes full of gun-toting cyborgs, but he does so under necessity, with a wish to secure mankind’s future, and yet with massive regret at his current form (as demonstrated by the smashed mirror in his apartment). And by now, a real life Captain Price would have retired from post-traumatic stress disorder and drowned himself in a bottle in an effort to forget his fallen comrades, yet he struggles on, determined to take down the Modern Warfare big bad and avenge his fallen comrades with great passion and anger, as demonstrated by the manner in which he finally finishes off Vladimir Makarov."

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