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Submitted by jjdoyle 508d ago | interview

Castlevania: Mirror of Fate Producer Talks Combat And Enemies

"Castlevania: Lords of Shadow – Mirror of Fate walks the line between old and new. While the game continues the story of the Castlevania: Lords of Shadow series, it isn’t a 3D game like its predecessor. Instead, it’s a 2.5D platformer that draws inspiration from Castlevania III and lets you play as multiple characters—Simon, Trevor and Alucard.

At the same time, it’s also very different from previous 2D Castlevania games in that the combat is more fleshed out, and there’s a very prominent focus on dodging, parrying and air-dashing. Certain enemies are capable of blocking as well, and don’t let you get hits in without really making an effort.

We recently got in touch with Konami’s Dave Cox, who is the producer on the Castlevania: Lords of Shadow series, to ask him a few quick questions about the game, such as what inspired the combat and how movesets work.", writes Siliconera. (3DS, Castlevania: Mirror of Fate, Dave Cox, Industry, Konami)

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