One of those AAA games is Watch Dogs, something that Reflections has 90 people working on, representing one third of the overall team. When Pauline talked about whether the studio would be working on its own original IP though, she said, “Yes. We do parts of games, but it’s very actually standard at Ubisoft now to do AAA games, like for the new PS4 console, you need teams of up to 600 guys so you can’t do it at just one site.”
-PSLS
Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."
Hey Ubi, here's a gun, don't shoot yourself in the foot.
*Ubi takes gun, aims at foot, empties clip*
Top executives including games boss Sean Shoptaw have also been promoted…
Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.
Man the industry just keeps on going with all this bs and to think this is ubisoft again remember what happened with that skull bones team same crap.
https://www.theverge.com/20...
This game will be tossed out broken unplolished with a bloated budget trying to be cod but will fail sense ubi can get there shit in order. If i was me i would have gotten rid of this boys club asap there is alot looking for work out there.
Every industry has these issues
Some companies I’ve worked for were great and some were toxic as hell (UPS when I was a teenager was extremely toxic and I have heard it still is) It all starts at the top. They either hold people accountable , set standards and treat people with respect or the crap rolls downhill.
And they have about 12 Assassin's Creeds in development at any given time... that's a lot of devs
That's a lot of future layoffs.
Wow, how many are just contract workers and how many get to stay after the project is done?
Having such large teams will always have drawbacks. It could only be warranted by annual franchises but even then I imagine development will suffer from having such a large and varied amount of people to manage on one project.
How do rockstar or Sucker Punch etc manage it?! :p (Actually Rockstar have several studios and take years per game) but Infamous seems to have a similar turnaround to Assassins Creed games-2-3 year dev cylces, it's quite a clever system fo AC actually it means you get a good game every year that the different dev team has added it's own 'touch'. Plus improved on the existing mechanics say for instance the naval battles :p