Submitted by doctorstrange 947d ago | news

Ubisoft Reflections MD: For PS4 “You Need Teams of up to 600 Guys” on Open World Games

One of those AAA games is Watch Dogs, something that Reflections has 90 people working on, representing one third of the overall team. When Pauline talked about whether the studio would be working on its own original IP though, she said, “Yes. We do parts of games, but it’s very actually standard at Ubisoft now to do AAA games, like for the new PS4 console, you need teams of up to 600 guys so you can’t do it at just one site.”
-PSLS (PS4, Ubisoft, Ubisoft Reflections, Watch Dogs, Xbox One)

doctorstrange  +   947d ago
And they have about 12 Assassin's Creeds in development at any given time... that's a lot of devs
Root  +   947d ago
Wasted devs in my opinion...they don't need all those for AC.

They could of easily done that Pirate Idea they've shoehorned into AC4 as a new IP. It's not like it would of competed against any other Pirate IP because there isn't any.
ftwrthtx  +   947d ago
Why didn't Risen 2: dark Waters have something like that?
MaxXAttaxX  +   947d ago
They'll only need that many people if they continue to put out sequels on a yearly basis.
rpd123  +   947d ago
We don't know if it's a pirate game yet. It's all been rumors. They're announcing it Monday. That screen shot certainly didn't look like a pirate.
M4I0N3  +   947d ago

To be honest, I disagree.

If they had fewer developers working on these games then I would certainly be worried, as I suspect that the overall quality of the games developed within a short development cycle (2 years for most of their games) would be abysmal and mostly rehashed. Like how we've all witnessed with the Call of Duty series.

From looking at Assassins Creed 3, there were clearly many teams working on this game in making sure that the story and the gameplay was top notch and from my eyes they certainly delivered on their vision.
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cyclindk  +   947d ago
So Ubisoft advocates piracy do they?...
DeadlyFire  +   947d ago
Well there are a few small ones and new ones coming along.

Like Risen, and Raven's Cry. I think one or two others maybe in the next year or so, but still plenty of room.
Wedge19  +   947d ago
12 times 600.... that's like a billion people!
TrendyGamers  +   947d ago
I think it's closer to 3 or 4, but yeah, lots of developers!
So our games are made during a huge sausage fest?? No buy..
SolidGear3  +   947d ago
Sexual diacrimination, sir. There could be women around. I think Jade's still around and whose gonna get my coffee? LOL
#1.4.1 (Edited 947d ago ) | Agree(4) | Disagree(1) | Report
ftwrthtx  +   947d ago
That's a lot of future layoffs.
doctorstrange  +   947d ago
You're so cheery
dbjj12088  +   947d ago
Wow, how many are just contract workers and how many get to stay after the project is done?
TrendyGamers  +   947d ago
Probably more contract workers than actual staffers.
porkChop  +   947d ago
Knowing Ubisoft, only a very small minority will stay after the project is complete. Ubisoft doesn't give a shit about employees. That's why they're known for overworking their people, and then firing them once they get burnt out.
Nate-Dog  +   947d ago
Having such large teams will always have drawbacks. It could only be warranted by annual franchises but even then I imagine development will suffer from having such a large and varied amount of people to manage on one project.
extermin8or  +   947d ago
WOW the bubbles? :o how the..... just how?!1
doctorstrange  +   947d ago
He's either a mod, or sleeping with one.
SolidGear3  +   947d ago
Bubble up, doctor!! Comment made my day!
#4.2 (Edited 947d ago ) | Agree(0) | Disagree(0) | Report | Reply
extermin8or  +   947d ago
How do rockstar or Sucker Punch etc manage it?! :p (Actually Rockstar have several studios and take years per game) but Infamous seems to have a similar turnaround to Assassins Creed games-2-3 year dev cylces, it's quite a clever system fo AC actually it means you get a good game every year that the different dev team has added it's own 'touch'. Plus improved on the existing mechanics say for instance the naval battles :p
RandomDude655  +   947d ago
I was about to say Sucker Punch. Didn't they make both Infamous games with around 40 people?
extermin8or  +   947d ago
SOmething like that yeah, then again I guess you could argue they had less content than an AC game what with all it's side missions they add these days, but infamous 2 had the engine redesigned, the game creatd,loads of side missions and UGC implemented in what 2 years?! :o and they aren't much bigger now, two years on from that and that infamous:second son trailer apparenlty consists of ingame footage both cutscenes with camera angles altered and gameplay with different camera angles.... all real time- theyhaven't needed a 400-600 person team lol
Raider69  +   947d ago
nypifisel  +   947d ago
This is kinda stupid. There's a false misconception that with higher graphical fidelity comes longer production times, when the fact is that the tools to make games develops too to make games easier to make - this is something Epic constantly talks about with their Unreal4 engine for instance.
nyobzoo  +   945d ago
I think it's 600 people for the entire PS3/360/WiiU/Ps4/720/PC project and not a specific console version, cause I'm pretty sure CD Projekt RED doesn't have 600 people working on the PC/PS4/720 version of Witcher 3 and Cyber Punk

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