PSU's Zachary Brictson writes:
"And so there’s only one way to truly win at Spec Ops: to accept the ‘Game Over’ screen as your victory. It’s the only excuse that could justify game design this shoddy - the point is for you to dislike it. And although commendable in its ambitious and often haunting city, though admirable in addressing such contemporary issues, and though Spec Ops does manage to achieve the repulsiveness it seeks, it doesn't come for the right reasons. It’s not the gory depictions of your actions that are revolting; it’s the insulting abuse and fundamental misunderstanding of the interactive medium. Video games are capable of much more than just smoke and mirrors."