130°
Submitted by paybackprahl 665d ago | opinion piece

Look before you leap into PS4, Killzone, and the uncanny valley

PSU.com's Zachary Brictson writes:

"But what’s got me jaded about Shadow Fall and (in general) the upcoming generation isn’t that the visual jump is too small, but that maybe it’s already too large: a pursuit of photorealism that’s becoming all too reckless. Developers might be jumping these distances before judging them, giving us production values that don’t have any reason to be as high as they are. When this happens, games come up short of their intended visual impact and prove unable to land on solid footing. Instead, they fall short, into a ravine, down the cliffside and into what’s commonly dubbed the ‘uncanny valley.' This pit widens with each generation and represents the ever-increasing disconnect between what looks real and what we all know is very unreal." (Killzone: Shadow Fall, PS4)

LOGICWINS  +   665d ago
This articles spot on. From a visuals/scope perspective I was stunned. But other than that, it was Killzone with better graphics. Not a game changer like Watch Dogs which has thousands of unique NPCs.
Actually, Killzone may not be a game changer but is anything but the Killzone we know. Less gritty, new features like slow mo (which i know has been used in like 400 games... just last year), and I may be wrong but it looks like some of the multiplayer features could be making it's way into the single player. But I get what the article is saying.
0ut1awed  +   665d ago
It's a launch game. These games are known for just being there so you have something to play on your shinny new console. If you expect more than just slightly better looking gameplay then you don't know launch games.

That said, I fell in love with the killzone franchise after waiting for killzone 2 since the ps3 launch. It's probably the only game this last gen that had years of hype and somehow still ended up being a actual good game. The multiplayer was so unique. I will consider shadow fall to be something to hold me over while they are developing the true next gen killzone.

Oh and let it be noted that I currently own no consoles and a $3k pc. So screw n4g and their articles on pc gamers and how they apparently all hate the ps4....lol.
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BitbyDeath  +   664d ago
'new features like slow mo'

I like this new feature, brutal slow deaths + share button = Win.
Can't wait to see all the funny vids people send up.
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HammadTheBeast  +   665d ago
I get where you're coming from, but I believe that what they showed was meant to be mainly a tech-demo, to say "Badass Graphics guys". Gameplay trailers/reveals should come before or around E3.
sinncross  +   665d ago
As far as I am concerned, I just want fun games, be it whether they are graphical powerhouses or not, or whether the gameplay is a complete evolution or not.

as long as the game makes for an enjoyable package, that is what I believe is most important.
KwietStorm  +   665d ago
I think we know too little of the GAMEPLAY of either one, to be declaring one is just the same old thing or this is a game changer. A lot of people can superficially call Watch Dogs a technology driven GTA or a modern Assassin's Creed. Not much at all has really been shown of either game. I don't get into the politics though. All I know is I'm pretty certain I'm getting both, so long as I'm satisfied when they show Killzone multiplayer back to the depth of KZ2.
classic200  +   665d ago
When I watch the kilzone shadow fall demo what I saw them saying is.

1, look at the draw distance

2, look at the details and creativity of the world, just imagine what open world games will have in the future because of the over kill RAM.

3, look this is launch graphics, just imaging what you can do or get out of the machine in 1.5 years.

4, Its 30 frames per second and is so detailed just imagine we go with 60 if we felt like.

I absolutely think gorilla will hit revolutionary gameplay status with there new IP, this is just a taste.
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JoGam  +   665d ago
Exactly. The sad thing is some people expect mind blowing day one. We both know it will take a year or two before we start seeing that. Besides Watch Dogs is a new ip, so of course people will say it brings something new. Killzone is just that, another Killzone game. We will need to see more to determine what new was added.
aceitman  +   665d ago
when e3 comes it will be mind blowing .
pain777pas  +   665d ago
Why can't we wait till the game is close to release before we spew? Honestly it was just to display the technical aspect sans innovation. Wait till E3.
LOGICWINS  +   665d ago
It's called speculating. No different than half of N4G's early conclusion that the 720 won't be able to compete with the PS4. It's extremely common on this site as well as others. Heck, half the articles here are half baked predictions on what will happen in the future(hence rumors).
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Ju  +   664d ago
I was thinking the same. People are suspicious because the sun's shining and we were expecting rain. Can't be true, huh? Like walking in the sunlight waiting for the rain. Why don't we worry when it actually starts to rain?
shivvy24  +   665d ago
The graphics looks awesome but it wasnt the graphics thqt took a leap , it was the little things such as the particle effects , reflections , lighting , and the scale that took a leap ! It looked awesome !!!
LOGICWINS  +   665d ago
Again, we're still speaking in the realm of visuals/presentation. What about gameplay? Will I be able to shoot the hands of enemies, thus making them drop their weapons? Will I be able to shoot the feet of the Helghast, making them fall to the floor instantly and shoot at me from the ground?
HammadTheBeast  +   665d ago
Well, they're not zombies now are they?
Genuine-User  +   665d ago
Logic, everything you mentioned already exists in some games.
Watch dogs on the other hand is truly something else, a true next gen title. Over 3000 unique NPC's is just outstanding.
zebramocha  +   665d ago
@logic how can some one get any information other than what they showed from a 7 minute demo,people should wait till a second unveiling or when they feel the need to reveal more.

@genuine watch dog was a concept that became a game,look for gorilla nation on you tube.
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LOGICWINS  +   665d ago
Geniune, Im fully aware it already exists in some games. MGS is a good example. Thus more reason why it should be in more games.

@zebra- Our criticisms are based of off the demo we were showed, not the full game.
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fei-hung  +   665d ago
@logicwins

People will complain whether it innovates or not. They will only see what they wish to see.

I remember when Brink was being hyped by the media before they reviewed it and the big selling point was this new mp mode which had dynamic objectives. Something so new it had never been done before except that Killzone 2 delivered it in spades and pulled it off way better. It innovated yet when it did, it went unnoticed.

Most Suda51 games are like this and they also mostly go unnoticed.

Gravity Rush is another and and guess what, Killzone does have NCP's dropping to the floor or hoping depending on where you shoot them and when they hit the floor, they will crawl, carry on gunning for you as well as call for back up and try get to cover.

If it were just about gameplay, it wouldn't matter if the games brought anything new to the table as long as what they brought to the table would be fun and exciting due to fun factor and presentation.

What you speak of is innovation in gaming and gameplay and yes, although it is awesome when a game can do this, it isn't always appreciated, supported or acknowledged by gamers when it happens or just by the few. However, nor is it always needed or a deal breaker.
Hicken  +   664d ago
@LOGIC
You'll find all that out as the game gets closer to launch.

Come on, now. Are you SERIOUSLY expecting to know all this months before the system the damn game is on even launches?
MikeMyers  +   664d ago
fei-hung,

"People will complain whether it innovates or not. They will only see what they wish to see."

Actually what some people want is something that excites gamers besides the same gameplay mechanics with better graphics. The Share button and screenshots during gameplay is one thing we have already seen on the PC but it's nice to see consoles doing a much better job of it now.

We see so many shooter games now that it's hard to often distinguish them from one another. That's why I'm excited about Destiny and what it can do to shake things up a bit. Dust 514 is another one. Personally what I don't want to see is continued stagnation in the industry where we keep playing the same games and the developers using the new tools to just heighten the visuals and add extra particle effects and stuff of that nature.

I just don't want to see that same focus where they re-skin a game. Where the marketing is last generation we had characters that were 20,000 polygons and 15 on the screen at one time but with the power of the PS4 we can have 200,000 polygons and 40 characters at once.

There's always a balance between keeping the integrity of the ip intact and enhancing the game while taking risks.
I was impressed that they had so many civilians running around. It really adds to the immersion. Being able to add that, and all the flying cars zipping around buildings makes it feel like you're actually in a living breathing city.
dafegamer  +   665d ago
people should stop jumping on conclusions. We no nothing yet about the killzone game.It looks like an open world fps game to me, we should wait for more details about perhaps new gameplay elements they added
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LOGICWINS  +   665d ago
If Shadow Fall is open world, then that would be impressive. It would shoot down all the criticisms of Killzone games being too linear. What I would like personally is having the option to beat the level in multiple ways.
Pintheshadows  +   665d ago
I like to think that is a possibilty. Even if it is almost like the playground levels, like in Crysis 3 in that you can tackle the mission in multiple ways. And GG have always been good with hit response. What i'd like to see is more anarchy involving civilians and more examples of climbing. I don't mind the occasional bit of linear set pieces but variation is the spice of life.
Genuine-User  +   665d ago
I think you could tell from the presentation that some parts of the game would allow you to take different routes. One example is the player could have gone straight through the building gun blazing but he decided to climb the wall on the left side of the building.
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dafegamer  +   665d ago
i think this might be interesting for you logic ;)
http://www.neogaf.com/forum...
hints at rpg elements?

and open world elements
http://www.neogaf.com/forum...

I think they're cooking up something great ;)
LOGICWINS  +   665d ago
^^Very excited to hear more about these RPG/open world elements at E3.
AzaziL  +   665d ago
Remember when Killzone was first shown off for PS3.....
Bathyj  +   665d ago
How would we forget, its mentioned everytime some says the word Killzone?
Bathyj  +   665d ago
I dont get that he says games try too hard to have realistic graphics and yet he is "examining each frame of every explosion, measuring draw distance, mapping the amount of moving objects, charting the way light glints off the weapons."

So what do you want, should games just have simple graphics and not try to avoid the uncanny valley all together or accept that this is the best we can do for now, but it is also a stepping stone for how good we will be able to do it tomorrow.

One thing to note as well for people saying next gen isnt that big a leap, games we're playing now are made on highly refined engines by devs with 7 years experience on current hardware. All they did before has gone into what they are doing now.

PS4 games we've seen are all first wave titles and are only going to get better, not worse. We shouldnt be afraid to take the first step of a new journey. Having just climbed a mountain and then wishing to climb a higher one will mean starting at the bottom again.
Adropacrich2  +   665d ago
I think some people aren't really understanding the point of an article like this makes. Truth is we are very much in an infancy concerning lots of aspects and graphics are very much ahead of the these at this time. Going back when there wasn't anything near photo realism, you didn't nit pick in the same way but now lots of things just look daft up against visuals approaching the real world. Things like ai are so fucking awful at times that it only hurts the experience. It maybe should have hurt the experience before games got so sophisticated as well but I guess with everything else not looking exactly perfect either, we just didn't mind as much. These days however such things ruin the experience pulling you from it

As for Killzone 4, it looked predictably excellent visually but really I do hope things have moved on. Killzone plays well enough but I'm not sure I can stomach just another prettier version of if. People may say otherwise but would they also say that come the PS5 too. Things need to get better fast or the game's industry may just crash
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Zha1tan  +   665d ago
Same old shooter, same old game I've seen a million times before which is not adventurous in scope and it does nothing new.

It is just a big piece of shiny and everyone is being suckered in by it because graphically it looks good.

Same story with Killzone 3, graphically it looks good for a console game but its story was terrible, the characters atleast the ones not portrayed by the excellent ray winstone as Admiral Orlock and Malcom McDowell as Stahl were utterly crap.

The ISA characters were the simplistic US future USA military with their stereotypical ooo rahs mentality and dialogue.

Come on geurilla give the fans what they want, let me play as a helghast and commit war crimes etc, shock me and suprise me, expand on the helghast lore, experiment with ideas on how the helghast troops view their leaders, constrast themes from nazi germany, be bold and aggressive and do something new for the love of god as Killzone has such potential.
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Hydralysk  +   665d ago
Probably the best discussion I've seen on this subject is by Errant Signal:

http://www.youtube.com/watc...

The idea that photorealism is the end goal of games is harmful to games as a medium as so many acts we do in games are inherently unrealistic. It's why I can't help but scoff when David Cage walks on stage and says that now with this new graphical power can we finally portray emotions.
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SatanSki  +   664d ago
Sorry, i cant agree. Just look at high budget sci-fi/fantasy movies where characters do unrealistic things. The final effect is stunning and better with every year. For me, photo realism and virtual reality is the future.
Hydralysk  +   664d ago
You should try watching the video itself.

Photorealism is something we're incapable of doing with current technology, and the games that try their hardest to do it anyways blow insane amounts of cash on it. It's not just unrealistic, it's finacially unfeasible to try and render games at photorealistic levels of detail.

And what big budget sci-fi movies are you talking about? Avatar? Star Trek? Their CGI still has that too perfect fakeness to it, and they only need to create specific effects for certain shots, they don't need to create those graphics in a entire virtual world where players can explore each nook and cranny in a level instead of just seeing what the director wants them to see.

Games with a photorealistic bent aren't bad, but the obsession we have where any game nowadays need to have (for example) Uncharted level of graphical fidelity or be laughed out of the park is. It's causing budgets to balloon and therefore companies are clamping down on risky games or niche genres in favor of safe bets.
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SatanSki  +   664d ago
"uncanny valley" my ass. Now every fanboy will pull this term whenever they see somebody crytycising they precious game. I already saw this happened in regards to The Secret World shitty animations.

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