Sony consulted with a select group of PlayStation-owned studios as it was building the DualShock 4 controller for PS4, according to two developers at Guerrilla Games.
And did a great job. The DS3 was already the best controller but they just made the DS4 even better. Can't wait to see how devs use the clickable touch pad and speaker on the DS4.
I would agree with you before i saw DS4 but now i hate DS3. I wanna through it in the garbage. I'm that excited xD..
Why 'through' it if you can simply "throw" it?
Sorry. Sometimes words confuse me. Thanks for correcting me ^^
Haha SAE, no problems man, I did in good spirits really. :) If it makes you feel better, I once stood up in a classroom full of students and said: "he ran away before the bomb could denied..." the silence and confusion on the teacher's face said it all really. But hey, English is only my 4th language..*shrugs*
More importantly: Killzone Shadowfall just confirmed Vita Remote Play I'll probably end up getting a vita just to mess around with my PS4 while im out, knowing that the high quality games will work too is just a bonus.
Lol. My brother say squeeze instead of excuse when he talk english >.< . 4th?. That's impressive. I only know arabic and english. I tried to learn french. I only managed to learn 2 words. Salute and bonjour xD. hehehe . It's hard to learn if you are alone and have things that stop you from learning new things like the school. I know it's weird but I'm kind of proud of my english. I learned it by my self..
Hopefully it gets more use and doesn't turn out like another sixaxis. Controller seems bigger which was a common complaint, stick are concave now and triggers seem improved, overall looks great.
u know the dualshock has sixaxis right? l8r
Xbox controller is still so much better....
@thezone Yes, so?.. i was obviously talking about the sixaxis feature, not just the controller with the name.
Are you serious? The new controller is completely hideous! It looks like a cheap Chinese ripoff.
as a gamer who grew up playing PC and console games, playing Wolf3D the day it came out with a k+m, i hate playing FPS with a controller. i really wish Sony and MS would let those input devices on their consoles. the analog stick isnt precise enough. it's just too slow for a fast paced game. :(
you do know that you can use keyboard mouse on the consoles
You know you can increase the sensitivity of the analogs in the game settings yeah? To me they are just as fast as kb+mouse. I honestly prefer FPS and any other genre with the controller (except RTS). I find kb+mouse boring, it lacks the immersion that a controller brings. Not to mention it takes no skill what so ever to aim with a mouse. As for the controller not being precise enough, that depends on each person, but I am pretty sure the majority of people that game on PS3 or 360, including myself, can make headshots quite easily. It just takes practice. I could never go back to kb+mouse.
That's not what he's talking about, the mouse is more accurate than the controller and yes you can use the mouse and keyboard on console but it's either emulated (not the same) or in the case of PS its not supported in all the games bar a couple. I agree about the mouse but I do find the controller more convenient and would rather see a Move/Wii like controller for FPS, and for the dev's to implement it Killzone 3 and MAG was great with the move but what other FPS uses the move :( as for skill it must take some degree of skill to use the mouse and the controller but with the controller its also luck when trying to aim that damn crosshair - many times I have be tapping the sticks to just nudge the cross onto the target
I hope it's a better implementation than what Rim did with the Blackberry storm.
StrongMan what i am happy about is that sony didn't completely redo the controller, IMO dual shock is a Legendary controller. So while some changes had to be made to improve sony did make those changes and there are some great unknowns like the share button and touch pad so let's see the Triggers had to be redone and they are the dual sticks needed to be a little more tight, each felt a little loose so i hope they done that and D-Pad was already the best for a console controller and now it looks like its gonna be even better can't wait to get my hands on it day one. GG have really become the Dark Horse for sony when it comes to FPS and pushing the tech. I hope this new advertisement firm does a excellent job and get the Killzone series the rightful high sales the series deserves
@007bond you should know by now, typical. It's still not announced so the good Sony fanboy knows he needs to get those final jabs in before the reveal so that the Sony Gods favour them more than the next Sony fanboy
Knowing Guerrilla, they demand input lag to be build in to the controler, so that every game has awful controls just like KZ2.
No my friend.. I think you'll find the controls were actually unique and awesome. They brought something a bit more challenging from the players perspective. A lot more skill involved than the erratic, weak, robot dance like controls of COD, Halo and other generically controlled shooters.
I thought the iron sights were awful FlunkinMonkey... You could precision aim as well as most shooters and were rewarded too heavily for shooting from the hip. Resistence was better imo.
Yea that's a fair comment.. After countless hours online though, learning to use it was really rewarding... BANG HEADSHOT! with the M4 was awfully satisfying.. maybe too much. I disagree with being heavily rewarded from the hip though.. MUCH less than other games. Hitting someone with a rifle from a good distance was much harder than iron sight
Dualshock 2 was the best controller. Sony tried replicating the 360 triggers in their own fashion but most people can agree L2 and R2 on the Dualshock 3 sucks. The Dualshock 4 triggers look good though, kind of like the PS3 Real Triggers by PDP that you can purchase, just part of the controller design this time around.
In FPS's I use my index finger to shoot with R1 (the finger Id use for a real gun trigger) while using my middle finger on R2 to flick.. I bought Real triggers and removed them... I couldn't flick my middle finger anymore..... I like to flick it seems.
@Rhythmattic I find myself doing the same thing. I aim with L1 or an analog stick (they're interchangeable for me), shoot with R1 and then I flick R2 and L2 for whenever I throw 'nades or melee or whatever special ability I may have. It just feels natural. It just feels right. I can not use this play style on 360 controller. It feels awkward. It's like I'm forced based on design to use the RT to shoot. It feels taboo almost to not use the RT to shoot on a 360 controller
@Omni-Tool......Lol oookay then. RT and LT on the Xbox 360 controller is way better. There's a reason the DS4 is finally going to have proper triggers after retarding their controller for so long..people hated it.
Omni-Tool def L2 & R2 for everything but aiming and shooting for me... So yeh, Im with ya....
I used L1/R1 to aim and shoot as well, but I hated the L2/R2 on PS3 overall.
How the hell do you troll Microsoft in pretty much every article and yet you recieve bubbles.
I love the controller but they should have moved the position of the left analog stick. Anyone who owns both current next gen consoles knows the 360 layout is much better for shooters.
Agreed with this. I own all consoles and the 360 controller is fantastic. The Wii U pro controller beats that one in comfort though. Although, it takes time to get used to moving your thumb down to the face buttons instead of up. But there is no denying it's comfortable. With the PS controllers my thumbs actually touch when pointing both sticks in towards one another. It's really not that ergonomic.
I disagree. My hands are symetric. I own both systems and I have no problem with the Dualshock design except that sometimes it felt too small.
nah, my hands are symetrics so my left thumb doesnt need to be in a different alignment than my right thumb. to only thing i prefer about the 360 controller is that its more bulky, but look like the DS4 is also more bulky.....thats perfect for me.
While I totally agree that the DualShock is the better layout, the 'hands are symetric' argument actually supports the X-Box-Controller as you are mostly using one thumb to hammer on the action buttons (X/O/Triangle/Square), the other thumb is on the left stick and thus lower than the right thumb. The only time the position is symmetrical is when using both sticks to navigate/look around etc.. But for me the Dualshock is still the most comfortable controller. I guess it really is mostly a manner of being used to something.
KUV, I'm not sure what FPS you are talking about, but in most FPS's, I like to be able to move and aim at the same time. So, my thumbs are often on the thumbsticks.
@KUV1977 The symmetric argument doesn't support XBox at all. FPS's are the most played game on XBox. Millions of asymmetrical thumbs. Also. Because the left joystick on 360 is closer to the outside of the controller it has less comfortable degrees of freedom that your thumb can stretch to. It isn't comfortable to have your thumb touching or hovering above your index finger. A lot of people hug the controller instead of letting it just rests in the hands. You don't have to wrap your palms all the way around the grips. This is why a lot of people think the DS analog should be higher.
I have never understood this ergonomic nonsense, for some strange reason I still prefer DS3 despite it being "ergonomically inferior"
I disagree, since it's like pulling your other thumb higher. If it's so good, then why didnt they put the right stick on the same location on the other side of the controller?
I use my thumbs to work both analog sticks so the PS controller layout works better for me. Guessing not everyone does this?
I don't know but I like the way it is. I didn't try the 360 one .. and I am happy with this controller . I got used to it.
getting use to something does not mean its always the best thing out there... I don't say that to say the ps controller is bad in anyway mind you. people have different hands. For me personally i wish they would bring out two options with the ps controller. one in the current shape, and one with the stick moved to where the dpad is. it's the only thing that puts me off the ps4 and the only reason i would still consider getting the next xbox. I know it seems like such a small issue but i spend a lot of time holding those controllers so they have to feel right for my hands and for fps games and racing games I never liked the ps controller as much. I can manage it sure, but i would rather have the other option
So you got used to operating the 360's controller more and only wish the layout was on the dualshock controller.
I'm fine with the sticks placement, i'm just glad the triggers were fixed. Hyperbear...please gtfo. Ps4 won't have all the exclusives will it? No? Then it's not the only one I need. Also, the size is bigger on the controller now. Which is good. Dark Witness...it's possible the Size was your problem. Give it a shot before writing it off
While I agree with them doing this, it just doesn't make sense from a marketing perspective. The Dualshock has a silhouette and layout that easily differentiates it from the xBox 360 controller. When people see the shape they automatically tink "oh thats a Playstation controller' which is why when Nintendo revealed the WiiU Pro Controller I bet most people here said "oh they're just copying from xBox," Or "wow thats just an xBox controller." I think the DS4 is perfect for Sony. It has the 360 styled grips and triggers, convex analog stick with a lip on the edge to make it feel concave and they're also further apart so your thumbs wont hit each other.
@MultiConsole For you it is.
Symmetry, man! My thumbs aren't staggered; so why are the sticks?
I beg to differ, now I'm not a fan boy I'm not here to say ps or xb controller is better, iv bought most of the main consoles since the nes and use third part ones on pc, the reason nintendo did the split sticks and xbox followed, was because research. It's quite intuitive when you think about it, if you stretch the thumb forward the dominant and easiest motion is forward and back, if you stretch it out the side the dominant and easiest motion is side to side. Most games use the left stick for movement and the right for direction, so the off set sticks is actually a good idea. It matters little in the long run really, familiarity will win out in the end and only truly horrendous controllers are an issue an well we haven't see one of those since the original xbox came with the 'pastey' controller lol. On a personal note I'm looking forward to the new ps controller, for me the old ones were never a favourite and I think this will really help me enjoy the brand more.
Yes it is and that's why it is not as good as the PS controller. Xbox controller is best for shooters and shooters only. PS Controller works for all types of gaming.
Xbox controller is best for shooters and shooters only. Thats because of trigger buttons, but asymmetrical sticks are just wrong, humans have symmetric hands. WiiU pro controler is the perfect one.
And what if you vastly prefer other genres to shooters, that the PS4 will provide? No, in my opinion the sticks are fine exactly where they are. I've used the Xbox controller many many times, and the stick positioning is just not as suited to games outside shooters in my opinion. I think having a concave analogue sticks on the DS4 is a good step forward, as it supplies the best of both worlds - a comfortable place for your thumbs to rest, but also has the convex button shape placed where your thumbs rest to give you more active control. They've also increased the analogue stick distance so it won't feel as small and cramped as the DS3, and it looks to have better grips and triggers too. I just feel that the DualShock fits into my hands better than the Xbox for most styles of play that I'm interested in.
The day my thumbs are in different places on each hand is the day the 360 controller is better than the ps3/4 controller. Till then i will keep my symmetrical hands on a dual shock controller to play games of any kind.
playing on my friends 360, which is once in a blue moon, I find myself repositioning my thumb on the left analog especially after running. And the response time to aim and fire is a lot slower than compared to ps3. PS3 controllers/players have a lot quicker reaction times and don't have to worry about the delay of the trigger button like 360 players do. It doesn't fit my hand like a glove as you think it does.
Funny Analysis but here it is: Your thumbs are like mates to each other that hate long distance relationships when they are active. So why distance them apart instead of keeping close together. The dualshock 4 controllers will request that your thumbs be a little far apart but at least both are active down south instead of up north/down south.
Luckily I don't play shooters very offen, the Dualshock controller just feels pretty much perfect for every kind of genre, heck.. even if I did play shooters more offen, I wouldn't sacrifice the DS layout for one specific genre. I dislike the X360's controller analog stick layout.
This controller fixed what DS3 couldn't: *Concave Triggers (perfect grip) *No more convex Thumbsticks, the new designed avoids the slip with the fingers. *Controller bigger than DS3, which is good for the big hands, and not too big, which is good for the small hands. *Perfect grip And is not designed only for the shooters like the Xbox 360. It works well with fighting games using the D Pad along with other games.
This is the impression I get as well. Can't wait to try it for myself.
I recall them saying on stage that they tweaked the rumble to perform better. Personally I don't know how they can make it any better than what it already is (DS3).
I have a problem with the triggers. I love my shooters but thats not all I play. Certain games don't work well with triggers. At least they retained the size. Holding on to the triggers of the 360 controller for extended periods is a pain..
glad they are doing cause i didn't like using the PS3 controllers when came to shooters
i wont judge it until i get my hands on one.
*clap clap clap* See, this guy knows what it's about. Some of you should take note.
It's Sony building a controller... It's going to be great.
If the touch pad can be used to aim in FPS's, then I'll agree. I know a lot of people here won't agree since most people here are strictly console players but for people that hate analog sticks for aiming, there needs to be a different option to suit different tastes. Options are a good thing.
The controller looks excellent in my opinion however i need to get my hands on it before i can establish a verdict. I really like what they did with the triggers though and the trackpad seems interesting to me. Hopefully it will be extremely useful for scrolling through menus, browsing the web etc.
Shame it will never be as accurate as a mouse. Mouse>Controller
controller takes more skill anyway. . . mouse is so easy.
By that logic, everyone else you're playing against is just as good at using a mouse. Therefore, the difficulty would be the same, would it not? O_o