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Five Things Zelda Wii U Should Borrow from Skyward Sword

GenGAME writes: "Skyward Sword did a lot of things right – it delivered a solid format for motion control play and the right balance of rewards for those who dared to explore and fight their way to every last corner of the world via loot and item upgrades.

"Five of the game’s unique features stood out from the rest – features that could work well in the next Zelda game for Wii U."

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Jadedz1243d ago

Motion (M+) controlled combat. Keep traditional controls, and allow an option for those who prefer motion+. I also enjoyed the ability to upgrade and create.

''What the LOZ series can learn from Dark Souls, Monster Hunter, Skyrim, Xenoblade, and Dragon Dogma.''

PopRocks3591243d ago

^This. I wouldn't mind the next game keeping Skyward Sword's upgrade system as well, though possibly tweak what materials you need and how to collect them.

Jadedz1243d ago

Launching this fall, will be the testing ground for how Nintendo reformats the series. They'll be co-op (Tingle Turner), and traversing around the WW's world map, might also see some changes.

This just might be the title that gets the PS360 crowd on board for the Wii U. Hopefully, it won't be too late :'-(.

PopRocks3591243d ago

Well, if it doesn't does it really matter? Zelda games always see a great deal of success regardless of which crowd it attracts (save for the CDi games, but whatever).

A dark and gritty HD Zelda (something more stylistically like Twilight Princess) will probably be more along the lines of the type of Zelda game that will reel in that sort of crowd. Considering that they're using Wind Waker Reborn as the testing ground for their new graphics engine, it's hard to say what route they will choose to take.

Qrphe1243d ago

"#1: Wii MotionPlus Control"

No PLEASE NO

"Options"

I'm ok with this.

Something they should not borrow are 2.5 hour long intros, it really killed it for me.

riverstars861243d ago (Edited 1243d ago )

The controls in this game almost made me give up on the game, the fight with Levias was an instant headache! Get rid of the laggy and imprecise motion controls before I have a heart attack. Lol

legendoflex1243d ago

Hm.

I'm planning on turning this into a series, focusing on the "best" aspects from a few of the other games. Should I do a "Five Things Zelda Wii U Should NOT Borrow" series as well?

Relientk771243d ago

Legend of Zelda Wii U come to me, I want you

kirbyu1243d ago

If the new game has the Wii motion controls as an option, it better have lefty flip.

CouldHaveYelledUiiW1243d ago

Whatever they do Next I will probably enjoy it, Nonlinear Dungeons (like Zelda 1) sounds awesome. I wish them stupefying great success with that concept.

Motion Control OPTION is a Must
BECAUSE...

>I love(d) SS's Motion Controls-
It's one of the reasons why SS is my no. 1 or 2 Zelda.

>I hope that they include Zelda: MM elements to the NPCs giving them all complicated routines that impact or bring life to the world.

>I want the Item Upgrade to return-
I wish that they were less mandatory, more dynamic, and more divergent.

>Customization would also be a welcome return.
In addition, I wish that they would bring back some of the Zelda 2 RPG options.

> And I liked the Skyloft character developments, and the deeper relationship with NPC characters.

Llaucian1243d ago

I loved the motion controls, but I kind of hope they are an option if available so they avoid over using them for puzzle solutions in the new one. Loved loved loved SS, but sometimes I was like "Okay, I get it, motion controls weee." Though I might be in the minority, I loved the boss key puzzles.

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