GenGAME writes: "Skyward Sword did a lot of things right – it delivered a solid format for motion control play and the right balance of rewards for those who dared to explore and fight their way to every last corner of the world via loot and item upgrades.
"Five of the game’s unique features stood out from the rest – features that could work well in the next Zelda game for Wii U."
Motion (M+) controlled combat. Keep traditional controls, and allow an option for those who prefer motion+. I also enjoyed the ability to upgrade and create.
''What the LOZ series can learn from Dark Souls, Monster Hunter, Skyrim, Xenoblade, and Dragon Dogma.''
Launching this fall, will be the testing ground for how Nintendo reformats the series. They'll be co-op (Tingle Turner), and traversing around the WW's world map, might also see some changes.
This just might be the title that gets the PS360 crowd on board for the Wii U. Hopefully, it won't be too late :'-(.
A dark and gritty HD Zelda (something more stylistically like Twilight Princess) will probably be more along the lines of the type of Zelda game that will reel in that sort of crowd. Considering that they're using Wind Waker Reborn as the testing ground for their new graphics engine, it's hard to say what route they will choose to take.
No PLEASE NO
"Options"
I'm ok with this.
Something they should not borrow are 2.5 hour long intros, it really killed it for me.
I'm planning on turning this into a series, focusing on the "best" aspects from a few of the other games. Should I do a "Five Things Zelda Wii U Should NOT Borrow" series as well?
Motion Control OPTION is a Must
BECAUSE...
>I love(d) SS's Motion Controls-
It's one of the reasons why SS is my no. 1 or 2 Zelda.
>I hope that they include Zelda: MM elements to the NPCs giving them all complicated routines that impact or bring life to the world.
>I want the Item Upgrade to return-
I wish that they were less mandatory, more dynamic, and more divergent.
>Customization would also be a welcome return.
In addition, I wish that they would bring back some of the Zelda 2 RPG options.
> And I liked the Skyloft character developments, and the deeper relationship with NPC characters.
I want them to keep doing what they did with Zelda. It's so refreshing when they actually give Zelda a personality. One of the main reasons why I loved Windwaker was because of how they handled Tetra/Zelda. While SS Zelda isn't as vivid in terms of personality, I liked how confident/sassy she was at times.
Another thing I want them to continue is the emphasis on Zelda and Link's relationship. It was still subtle, but they stepped it up in that regard in SS. I liked it because it enhances the story when Link has a personal reason for wanting to go get her.
There's various gameplay stuff I wouldn't mind seeing, as well, but I thought I'd take a story/character approach this time.