Submitted by legendoflex 951d ago | opinion piece

Five Things Zelda Wii U Should Borrow from Skyward Sword

GenGAME writes: "Skyward Sword did a lot of things right – it delivered a solid format for motion control play and the right balance of rewards for those who dared to explore and fight their way to every last corner of the world via loot and item upgrades.

"Five of the game’s unique features stood out from the rest – features that could work well in the next Zelda game for Wii U." (The Legend of Zelda, The Legend of Zelda: Skyward Sword, Wii, Wii U)

Jadedz  +   951d ago
I'd love an option for...
Motion (M+) controlled combat. Keep traditional controls, and allow an option for those who prefer motion+. I also enjoyed the ability to upgrade and create.

''What the LOZ series can learn from Dark Souls, Monster Hunter, Skyrim, Xenoblade, and Dragon Dogma.''
PopRocks359  +   951d ago
^This. I wouldn't mind the next game keeping Skyward Sword's upgrade system as well, though possibly tweak what materials you need and how to collect them.
Jadedz  +   951d ago
I believe the LOZ:WW...
Launching this fall, will be the testing ground for how Nintendo reformats the series. They'll be co-op (Tingle Turner), and traversing around the WW's world map, might also see some changes.

This just might be the title that gets the PS360 crowd on board for the Wii U. Hopefully, it won't be too late :'-(.
PopRocks359  +   951d ago
Well, if it doesn't does it really matter? Zelda games always see a great deal of success regardless of which crowd it attracts (save for the CDi games, but whatever).

A dark and gritty HD Zelda (something more stylistically like Twilight Princess) will probably be more along the lines of the type of Zelda game that will reel in that sort of crowd. Considering that they're using Wind Waker Reborn as the testing ground for their new graphics engine, it's hard to say what route they will choose to take.
Qrphe  +   951d ago
"#1: Wii MotionPlus Control"



I'm ok with this.

Something they should not borrow are 2.5 hour long intros, it really killed it for me.
riverstars86  +   951d ago
The controls in this game almost made me give up on the game, the fight with Levias was an instant headache! Get rid of the laggy and imprecise motion controls before I have a heart attack. Lol
#2.1 (Edited 951d ago ) | Agree(2) | Disagree(1) | Report | Reply
legendoflex  +   951d ago

I'm planning on turning this into a series, focusing on the "best" aspects from a few of the other games. Should I do a "Five Things Zelda Wii U Should NOT Borrow" series as well?
Relientk77  +   951d ago
Legend of Zelda Wii U come to me, I want you
kirbyu  +   951d ago
If the new game has the Wii motion controls as an option, it better have lefty flip.
CouldHaveYelledUiiW  +   951d ago
Whatever they do Next I will probably enjoy it, Nonlinear Dungeons (like Zelda 1) sounds awesome. I wish them stupefying great success with that concept.

Motion Control OPTION is a Must

>I love(d) SS's Motion Controls-
It's one of the reasons why SS is my no. 1 or 2 Zelda.

>I hope that they include Zelda: MM elements to the NPCs giving them all complicated routines that impact or bring life to the world.

>I want the Item Upgrade to return-
I wish that they were less mandatory, more dynamic, and more divergent.

>Customization would also be a welcome return.
In addition, I wish that they would bring back some of the Zelda 2 RPG options.

> And I liked the Skyloft character developments, and the deeper relationship with NPC characters.
Llaucian  +   951d ago
I loved the motion controls, but I kind of hope they are an option if available so they avoid over using them for puzzle solutions in the new one. Loved loved loved SS, but sometimes I was like "Okay, I get it, motion controls weee." Though I might be in the minority, I loved the boss key puzzles.
bullymangLer  +   951d ago
skywardSword motion controls were great! Shield on your left hand, sword on the right, but only thing that messed things up was motion controls with the bird . . flying like that was mmehh . now imagine flying that bird using starwars roguesquadron controls .. .
wingman32x  +   951d ago
For me, there's a couple of things that kind of tie together.

I want them to keep doing what they did with Zelda. It's so refreshing when they actually give Zelda a personality. One of the main reasons why I loved Windwaker was because of how they handled Tetra/Zelda. While SS Zelda isn't as vivid in terms of personality, I liked how confident/sassy she was at times.

Another thing I want them to continue is the emphasis on Zelda and Link's relationship. It was still subtle, but they stepped it up in that regard in SS. I liked it because it enhances the story when Link has a personal reason for wanting to go get her.

There's various gameplay stuff I wouldn't mind seeing, as well, but I thought I'd take a story/character approach this time.

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